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Giant Shrew

Brown-furred, mole-like, insectivores with long snouts. Dwell underground; skilled burrowers.

animal subterranean neutral

Old-School Essentials Classic Fantasy

OSE

Armor Class4 [15]
Hit Dice1 (4hp)
Number Appearing1d4 (1d8)
Attacks2 × bite (1d6)
THAC019 [0]
Movement180' (60')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale10
AlignmentNeutral
XP10
Treasure TypeNone
Brown-furred, mole-like, insectivores with long snouts. Dwell underground; skilled burrowers.

Special Abilities

Initiative: Always win initiative in the round of their first attack. +1 to initiative in the round of their second attack.
Ferocity: Attack targets’ heads. Targets with 3 HD or less must save versus death or flee.
Climbing: Skilled climbers; can jump up to 5'.
Territorial: Ferociously defend their hunting area from all intruders.
Echolocation: Perceive their surroundings up to 60’. Unaffected by lack of light. If unable to hear (e.g. silence, 15’ radius): AC reduced to 8 [11], -4 penalty to attacks.