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Shark

Aggressive, predatory fish of low intelligence and unpredictable behaviour

animal aquatic predator neutral

Old-School Essentials Classic Fantasy

OSE

Aggressive, predatory fish of low intelligence and unpredictable behaviour. Live in saltwater.

Special Abilities

Blood scent: Can detect blood in water up to 300’ away.
Feeding frenzy: Triggered by the scent of blood: always attack; no morale checks.

Variants

Bull Shark (encountered)

8’ long; brown colouration. Attack by ramming, then biting the stunned prey.

Blood scent; Feeding frenzy: See main entry. Ram: Stunned for 3 rounds (save versus paralysis).

Armor Class4 [15]
Hit Dice2 (9hp)
Number Appearing0 (3d6)
Attacks1 × bite (2d4) or 1 × ram (stun)
THAC018 [+1]
Movement180' (60')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale7
AlignmentNeutral
XP20
Treasure TypeNone
Great White Shark (encountered)

30’ long (or bigger!); grey colouration with white belly. Sometimes attack small boats.

Blood scent; Feeding frenzy: See main entry.

Armor Class4 [15]
Hit Dice8 (36hp)
Number Appearing0 (1d4)
Attacks1 × bite (2d10)
THAC012 [+7]
Movement180' (60')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale7
AlignmentNeutral
XP650
Treasure TypeNone
Mako Shark (encountered)

15’ long; bluish-grey or tan colouration.

Blood scent; Feeding frenzy: See main entry. Unpredictable: May ignore other creatures, only to attack moments later.

Armor Class4 [15]
Hit Dice4 (18hp)
Number Appearing0 (2d6)
Attacks1 × bite (2d6)
THAC016 [+3]
Movement180' (60')
Saving ThrowsD12 W13 P14 B15 S16 (2)
Morale7
AlignmentNeutral
XP75
Treasure TypeNone
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class6
Hit Dice3, 5 or 8
Number Encountered3d4
Attacks1
Damage1d4+1, 2d4 or 3d4
Move240-ft swimming
AlignmentNeutral
IntelligenceNon-
XP3/50+2/hp or more
SizeMedium to large
FrequencyCommon
LairNil
Sharks are scavengers of the seas who viciously attack anything that seems wounded or dying. They are attracted to splashing, kicking, or any other sound that can be mistaken for a fish in distress. The smell of blood in the water can attract sharks from miles away. While sharks come in all sizes there are basically three that can be considered man-eaters. When sharks have targeted their prey they will enter a feeding frenzy and attack everything in sight, sometimes even each other. They will swim up and take a bite out of whatever they consider food. Once they have swallowed what they have bitten, they will return for another bite until nothing is left.

Special Abilities

Feeding Frenzy: When sharks have targeted their prey they will enter a feeding frenzy and attack everything in sight, sometimes even each other.
Attracted to Blood: The smell of blood in the water can attract sharks from miles away. Attracted to splashing, kicking, or any other sound that can be mistaken for a fish in distress.
Weakness: Must Keep Moving: They must remain in constant motion to breathe. If a shark were to be held motionless it would drown.
Weakness: Blunt Force: Sharks are also vulnerable to a blunt force blow to their side. This smashes their insides and they die instantly.