Shambling Mound
Intelligent plant creatures appearing as piles of rotting vegetation
OSRIC
| Hit Dice | 8 to 11 |
|---|---|
| Number Encountered | 1d3 |
| Attacks | 2 |
| Damage | 2d8/2d8 |
| Move | 60-ft |
| Alignment | Neutral |
| Intelligence | Low |
| XP | Variable according to hit dice |
| Treasure Type | 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon+1d4 scrolls+1 misc. magic item+1 potion (60%) |
| Size | Large |
| Frequency | Rare |
| Lair | 30% |
Shambling mounds appear to be piles of rotting vegetation. They are a type of intelligent plant. They dwell deep underground and in swamps, wherever there is ample moisture and decay. Shambling mounds will eat anything organic. They feed by wrapping their roots around their prey and absorbing the nutrients as the material rots.
Special Abilities
Suffocation: If both arms strike the same target within the same round, that target has become tangled up inside the creature. The victim will be smothered in 2d4 rounds unless the monster can be killed.
Rugged Construction: The actual creature is surrounded by layers upon layers of rotting material. Weapons only do half damage.
Fire Immunity: Fire has no effect as they are so wet, nothing will burn.
Electricity Absorption: Electricity will actually cause the shambling mound to grow, add an additional hit die.
Cold Resistance: Cold based attacks do no damage if the creature makes it save, half if it does.
Vulnerability to Plant Magic: Shambling mounds are vulnerable to spells that affect plants such as plant control or charm plant.