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Scorpion, Giant

Giant scorpions are aggressive predators, sometimes as large as a donkey

vermin giant desert subterranean neutral scorpion

Basic Fantasy Role-Playing Game

BFRPG

Armor Class15
Hit Dice4*
Number Appearing1d6, Wild 1d6
Attacks2 claws/1 stinger
Damage1d10/1d10/1d6 + poison
Movement50' (10')
Save AsFighter: 2
Morale11
XP280
Treasure TypeNone
Giant scorpions are quite large, sometimes as large as a donkey. They are aggressive predators and generally attack on sight. If a claw attack hits, the giant scorpion receives a +2 attack bonus with its stinger (but two claw hits do not give a double bonus). Those hit by the stinger must save vs. Poison or die. Giant scorpions are most commonly found in desert areas or caverns.

Special Abilities

Claw Advantage: If a claw attack hits, the giant scorpion receives a +2 attack bonus with its stinger (but two claw hits do not give a double bonus).
Poison Sting: Those hit by the stinger must save vs. Poison or die.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

OSRIC
Armor Class3
Hit Dice5+5
Number Encountered1d3
Attacks3
Damage1d10/1d10/1d4
Move150-ft
AlignmentNeutral
IntelligenceNon-
XP5/600+6/hp
SizeMedium
FrequencyUncommon
Lair50%

Large, huge and giant scorpions are vicious, fearless predators found almost anywhere. Their usual tactic is to attack anything smaller than themselves. The scorpion will try and grab its prey with its huge claws then sting it to death with its tail. While its tail only does 1d4 points of damage the victim must save vs poison or die. The scorpion can use its attacks independently of each other on 3 different targets. Anything that the scorpion kills is taken back to its lair and consumed. It should be noted that the scorpion is not immune to its own poison; if it stings itself it could die.

Treasure: (for all types, in lair only) 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (30%), 1d10 gems (10%), 1d6 jewellery (5%), 2 misc. magic+1 potion (5%)

Special Abilities

Poison sting: Tail does 1d4 damage. Victim must save vs poison or die.
Multiple attacks: Can use its attacks independently of each other on 3 different targets.
Not immune to own poison: If it stings itself it could die.