Monstro.cc

Living Scarecrow

Mindless constructs made from a wooden frame, old clothing, hay, and a carved pumpkin head

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13
Hit Dice4 + 2*
Number Appearing1, Wild 1d4
Attacks1 slam, 1 weapon
Damage1d6+1 slam, by weapon
Movement30'
Save AsFighter: 4
Morale12
XP280
Treasure TypeNone

Living Scarecrows are mindless and less sophisticated constructs. Commonly called harvest golems, they are created from a wooden frame with some old worn clothing, stuffed with hay, and topped with a carved pumpkin for a head. They are commonly seen in the fields during the harvest.

While most are unarmed, some living scarecrows are equipped with a threshing flail (treat as a mace), a pitchfork (treat as spear), or a harvesting scythe (treat as a pole arm). These farming tools are listed with stats as weapons in the Basic Fantasy Equipment Emporium. A normal living scarecrow has a +1 bonus to both attack and damage rolls in melee combat due to its magical strength.

Unlike other golems, living scarecrows are not immune to mundane forms of attack and only has 25% resistance to magic spells. In addition, due to the materials in their construction the living scarecrow is weak against fire, taking 1 extra point per die of damage from fire attacks and suffers a -2 penalty to saves against fire-based attacks. It also has a -1 penalty to initiative rolls.

Special Abilities

Darkvision: Darkvision out to 60 feet.
Immune to fear: Immune to fear.
Magical strength: +1 bonus to both attack and damage rolls in melee combat due to its magical strength.
Magic resistance: 25% resistance to magic spells.
Fire weakness: Taking 1 extra point per die of damage from fire attacks and suffers a -2 penalty to saves against fire-based attacks.
Slow: -1 penalty to initiative rolls.

Variants

Small (about the size of a halfling or a human child)

Small living scarecrows are just like their bigger cousins, but are about the size of a halfling or a human child.

Armor Class12
Hit Dice2 + 2*
Number Appearing1d4
Attacks1 slam
Damage1d4+1
Movement30'
Save AsFighter: 2
Morale12
XP100
Treasure TypeNone