Satyr
A creature with the upper half of a man and the lower half of a goat, with red or chestnut brown hair, and jet black hooves and horns
Basic Fantasy Field Guide Omnibus
| Armor Class | 15 |
|---|---|
| Hit Dice | 5* |
| Number Appearing | 1d4, Wild 2d4, Lair 2d6 |
| Attacks | 1 head butt (1d6), 1 dagger (1d4), 1 weapon (by weapon) |
| Damage | 1d6 head butt, 1d4 dagger, or by weapon |
| Movement | 40' |
| Save As | Fighter: 5 |
| Morale | 10 |
| XP | 405 |
| Treasure Type | Individuals S; Lair I |
A Satyr’s body has the upper half of a man and the lower half of a goat, with red or chestnut brown hair, and hooves and horns that are jet black. It speaks Sylvan, and most also speak Common. A satyr is related to its lesser kin (fauns and ibix), but are rarer and more reclusive.
The keen senses of a satyr make it almost impossible to surprise one in the wild. Conversely, with its own natural grace and agility, a satyr can sneak up on travelers who are not carefully watching the surrounding wilderness. Once engaged in battle, an unarmed satyr attacks with a powerful head butt. A satyr expecting trouble is likely to also be armed with a bow and a dagger.