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Salamander, Wind

Giant winged lizard from the Element of Air, nearly transparent and surrounded by strong winds

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class24 (m)
Hit Dice10* (+7)
Number Appearing1d4, Wild 2d3, Lair 1d4
Attacks2 claws, 1 bite
Damage1d6 claw, 1d8 bite
Movement30' Fly 60'
Save AsFighter: 10
Morale10
XP1390
Treasure TypeD

Wind Salamanders come from the Element of Air. A wind salamander looks like a giant winged lizard, similar to a dragon but more sleek. It is nearly transparent, making them hard to spot and surprising on 1-4 on 1d6.

A wind salamander is constantly surrounded by strong winds, and all creatures within 20 feet must save vs. Petrify or be pushed 1d6×10 feet away. Those who succeed at this saving throw are reduced to half movement. This powerful wind deflects missile weapons in a fashion nearly identical to the spell protection from normal missiles.

Wind salamanders are intelligent and can speak the language of the Element of Air, and many will also know Elvish, Common, or Dragon.

Special Abilities

Nearly Transparent: Hard to spot, surprising on 1-4 on 1d6.
Surrounding Winds: All creatures within 20 feet must save vs. Petrify or be pushed 1d6×10 feet away. Those who succeed are reduced to half movement.
Missile Deflection: Powerful wind deflects missile weapons in a fashion nearly identical to the spell protection from normal missiles.
Languages: Can speak the language of the Element of Air, and many also know Elvish, Common, or Dragon.