Salamander, Wind
Giant winged lizard from the Element of Air, nearly transparent and surrounded by strong winds
Basic Fantasy Field Guide Omnibus
| Armor Class | 24 (m) |
|---|---|
| Hit Dice | 10* (+7) |
| Number Appearing | 1d4, Wild 2d3, Lair 1d4 |
| Attacks | 2 claws, 1 bite |
| Damage | 1d6 claw, 1d8 bite |
| Movement | 30' Fly 60' |
| Save As | Fighter: 10 |
| Morale | 10 |
| XP | 1390 |
| Treasure Type | D |
Wind Salamanders come from the Element of Air. A wind salamander looks like a giant winged lizard, similar to a dragon but more sleek. It is nearly transparent, making them hard to spot and surprising on 1-4 on 1d6.
A wind salamander is constantly surrounded by strong winds, and all creatures within 20 feet must save vs. Petrify or be pushed 1d6×10 feet away. Those who succeed at this saving throw are reduced to half movement. This powerful wind deflects missile weapons in a fashion nearly identical to the spell protection from normal missiles.
Wind salamanders are intelligent and can speak the language of the Element of Air, and many will also know Elvish, Common, or Dragon.