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Salamander, Frost

Giant six-legged lizard from the Elemental Plane of Water with ice-colored scales

elemental extraplanar cold reptile magical chaotic

Basic Fantasy Role-Playing Game

BFRPG

Armor Class21 (m)
Hit Dice12* (+10)
Number Appearing1d3, Wild 1d3, Lair 1d3
Attacks4 claws/1 bite + cold
Damage1d6/1d6/1d6/1d6/2d6 + 1d8/round
Movement40'
Save AsFighter: 12
Morale9
XP1975
Treasure TypeE

Frost salamanders come from the Elemental Plane of Water. They look like giant lizards with six legs. Their scales are the colors of ice, white, pale gray and pale blue. Frost salamanders are very cold, and all non- cold-resistant creatures within 20’ suffer 1d8 points of damage per round from the cold. Frost salamanders are completely immune to all types of cold-based attacks. They are quite intelligent; all speak the language of the Plane of Water, and many also speak Common, Elvish, and/or Dragon.

Flame and frost salamanders hate each other, and each type will attack the other on sight, in preference over any other foe. If summoned by a Magic-User, a salamander is often assigned to protect a location, doorway, or treasure hoard; in such a case, the salamander will attack anyone attempting to gain unauthorized access to the protected area. Those which arrive through natural rifts may have any goals or motivations the GM wishes, and thus may choose to parley, fight, or even ignore adventurers.

Special Abilities

Cold Aura: All non-cold-resistant creatures within 20’ suffer 1d8 points of damage per round from the cold.
Cold Immunity: Completely immune to all types of cold-based attacks.
Intelligent: All speak the language of the Plane of Water, and many also speak Common, Elvish, and/or Dragon.
Hate Flame Salamanders: Will attack flame salamanders on sight, in preference over any other foe.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class3 [16]
Hit Dice12* (54hp)
Number Appearing1d3 (1d3)
Attacks4 × claw (1d6), 1 × bite (2d6), 1 × cold aura (1d8)
THAC010 [+9]
Movement120' (40')
Saving ThrowsD6 W7 P8 B8 S10 (12)
Morale9
AlignmentChaotic
XP1900
Treasure TypeE
Giant, 6-legged lizards with blue/white scales. Dwell in icy, wilderness regions.

Special Abilities

Cold aura: All creatures within 20’ suffer 1d8 damage per round.
Mundane damage immunity: Can only be harmed by magical attacks.
Cold immunity: Unharmed by cold-based attacks.
Hate flame salamanders: Will attack on sight.