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Sahuagin

Humanoid ichthyans of evil alignment that dwell in shallow, warmer salt waters

aquatic humanoid lawful-evil nocturnal

OSRIC

OSRIC

Armor Class5
Hit Dice2 to 6
Number Encountered1d4+1
Attacks1
DamageBy weapon
Move120-ft; 240-ft swimming
AlignmentLawful evil
IntelligenceExceptional
XPVariable
Treasure TypeIndividuals: 1d6 pp each; Lair: 2d6×1,000 gp (75%), 3d6×100 pp (50%), 3d8 gems (50%), 2d6 jewellery (50%), 1 miscellaneous magic and 1 potion (50%)
SizeMan-sized
FrequencyVery rare
Lair100%

Sahuagin are humanoid ichthyans of evil alignment. They dwell in shallow, warmer salt waters and raid villages and communities on land for loot and sport. They are nocturnal.

Each sahuagin realm has a King and is divided into nine provinces, each ruled by a Prince. Each Prince will have a number of Barons under his command, and each Baron controls a war-band. The “Number Encountered” listing for this creature is for the lair of a typical war-band; the lairs of a Prince will be much larger.

If encountered outside their lair, there will be no females or hatchlings, no priestesses or above, and the band will be led by a warchief.

Sahuagin are typically armed as follows: Dagger and spear 25% of the band Dagger, trident and net 50% of the band Dagger and heavy crossbow 25% of the band

All these weapons are fully usable both above and below the water, which makes them quite highly prized.

The sahuagin clergy will always be led by a priestess with 6 HD and the spell casting powers of an 8th level cleric. The remaining priestesses will be trainees of 2nd to 7th level (1d6+1). Their HD are equal to their spell casting level -2 (minimum 2). Sahuagin priestesses will typically be attended by zombie or skeleton servants, as they are fond of the animate dead spell.

Sahuagin have been known to tame sharks and keep them as pets.

Variants

Baron (in lair)
Armor Class3
Hit Dice6+6
Number Encountered1
Attacks1
DamageBy weapon
Move120-ft; 240-ft swimming
IntelligenceHigh
XP4/300+8/hp
Prince (in lair)
Armor Class2
Hit Dice8+8
Number Encountered1
Attacks1
DamageBy weapon
Move20-ft; 240-ft swimming
IntelligenceHigh
XP5/500+12/hp
King (in realm)
Armor Class1
Hit Dice10+10
Number Encountered1
Attacks4
DamageBy weapon
Move120-ft; 240-ft swimming
IntelligenceExceptional
XP6/1,250+14/hp
Priestess (in lair (clergy leader))

The sahuagin clergy will always be led by a priestess with 6 HD and the spell casting powers of an 8th level cleric.

Hit Dice6
Attacks1
DamageBy weapon
Priestess Trainee (in lair (1d6+1))

The remaining priestesses will be trainees of 2nd to 7th level (1d6+1). Their HD are equal to their spell casting level -2 (minimum 2).

Hit Dice2 to 5
Attacks1
DamageBy weapon