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Sabre Worm

A 30-foot long, chitinous worm with deadly sabre-like claws

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18
Hit Dice10*
Number Appearing1
Attacks2 sabre claws, 1 bite, 1 breath weapon
Damage1d6+3 claw, 4d4 bite or 6d6 breath
Movement60'
Save AsFighter: 10
Morale9
XP1390
Treasure TypeV

The Sabre Worm is a 30-foot long, chitinous worm inhabiting arid desert wilderness environments. Unusually considering its worm-like appearance, it possesses a pair of forelimbs, tipped with deadly sabre-like claws for slashing and holding its prey. Moving through loose sand as easily as humans move over solid ground, it tracks prey by vibration and can ambush them by bursting through the surface, surprising on a 1-3 (1d6). Ambushed creatures hit by its jaws must save vs. Petrify or be dragged 30 feet per round into the sand, risking suffocation and the worm’s vice-like grip.

In darkness, the sabre worm uses loud clicking for echo-location, detecting prey up to 60 feet away, with 30-foot Darkvision. It can also spray a 5-foot wide jet of acid up to 40 feet, three times per day, with a save vs. Breath Weapon for half damage.

Solitary and cannibalistic, sabre worms are a celebrated hunting challenge among wasteland tribes, posing a constant threat to camel and horse herds essential to nomadic lifestyles, as well as human lives.

Special Abilities

Ambush: Bursts through the surface, surprising on a 1-3 (1d6).
Drag into Sand: Ambushed creatures hit by its jaws must save vs. Petrify or be dragged 30 feet per round into the sand, risking suffocation and the worm’s vice-like grip.
Echo-location: In darkness, uses loud clicking for echo-location, detecting prey up to 60 feet away, with 30-foot Darkvision.
Acid Spray: Can spray a 5-foot wide jet of acid up to 40 feet, three times per day, with a save vs. Breath Weapon for half damage.
Sand Movement: Moves through loose sand as easily as humans move over solid ground, tracking prey by vibration.