Rock Cricket
2–3' long, herbivorous, giant crickets that dwell in caverns
Old-School Essentials Classic Fantasy
| Armor Class | 4 [15] |
|---|---|
| Hit Dice | 2 (9hp) |
| Number Appearing | 2d10 (1d10) |
| Attacks | 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) |
| THAC0 | 18 [+1] |
| Movement | 60' (20') / 180' (60') flying |
| Saving Throws | D12 W13 P14 B15 S16 (2) |
| Morale | 5 |
| Alignment | Neutral |
| XP | 20 |
| Treasure Type | None |
2–3’ long, herbivorous, giant crickets that dwell in caverns.
Special Abilities
Blend in with stone: May be overlooked or mistaken for statues, due to their stony colouration.
Shriek: If attacked or frightened, shriek to warn others. This may attract wandering monsters (20% chance per round).
Jump: Very skittish. If attacked, usually flee by jumping up to 60’ then flying away. 50% chance of jumping at a random opponent, in which case treat the jump as an attack.
Spit: Used defensively. 10’ range. Target treated as AC 9 [10]. The affected character is covered in stinking spittle: unable to act for 1 turn (save versus poison). Until the goo is washed off, others who come within 5’ must also save versus poison or be violently sick.
Poison immunity: Immune to yellow mould and most poisons, due to their habit of eating fungi.