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Rock Cricket

2–3' long, herbivorous, giant crickets that dwell in caverns

insect giant subterranean neutral

Old-School Essentials Classic Fantasy

OSE

Armor Class4 [15]
Hit Dice2 (9hp)
Number Appearing2d10 (1d10)
Attacks1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench)
THAC018 [+1]
Movement60' (20') / 180' (60') flying
Saving ThrowsD12 W13 P14 B15 S16 (2)
Morale5
AlignmentNeutral
XP20
Treasure TypeNone
2–3’ long, herbivorous, giant crickets that dwell in caverns.

Special Abilities

Blend in with stone: May be overlooked or mistaken for statues, due to their stony colouration.
Shriek: If attacked or frightened, shriek to warn others. This may attract wandering monsters (20% chance per round).
Jump: Very skittish. If attacked, usually flee by jumping up to 60’ then flying away. 50% chance of jumping at a random opponent, in which case treat the jump as an attack.
Spit: Used defensively. 10’ range. Target treated as AC 9 [10]. The affected character is covered in stinking spittle: unable to act for 1 turn (save versus poison). Until the goo is washed off, others who come within 5’ must also save versus poison or be violently sick.
Poison immunity: Immune to yellow mould and most poisons, due to their habit of eating fungi.