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Rock Cricket

2–3' long, herbivorous, giant crickets that dwell in caverns

Type: Vermin

Biome: Underdark

Stat Blocks

Old-School Essentials Classic Fantasy
Armor Class4 [15]
Hit Dice2 (9hp)
Number Appearing2d10 (1d10)
Attacks1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench)
THAC018 [+1]
Movement60' (20') / 180' (60') flying
Saving ThrowsD12 W13 P14 B15 S16 (2)
Morale5
AlignmentNeutral
XP20
Treasure TypeNone

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

2–3’ long, herbivorous, giant crickets that dwell in caverns.

Special Abilities

Blend in with stone: May be overlooked or mistaken for statues, due to their stony colouration.
Shriek: If attacked or frightened, shriek to warn others. This may attract wandering monsters (20% chance per round).
Jump: Very skittish. If attacked, usually flee by jumping up to 60’ then flying away. 50% chance of jumping at a random opponent, in which case treat the jump as an attack.
Spit: Used defensively. 10’ range. Target treated as AC 9 [10]. The affected character is covered in stinking spittle: unable to act for 1 turn (save versus poison). Until the goo is washed off, others who come within 5’ must also save versus poison or be violently sick.
Poison immunity: Immune to yellow mould and most poisons, due to their habit of eating fungi.