Monstro.cc

Rhinoceros

Dim, armoured, herbivorous mammals

animal mammal herbivore neutral

Old-School Essentials Classic Fantasy

OSE

Dim, armoured, herbivorous mammals.

Special Abilities

Charge: If disturbed or threatened, will charge in a random direction. Requires a clear run of at least 20 yards. Make a horn attack on all in the path: inflicts double damage.
Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.

Variants

Normal Rhinoceros (standard encounter)

Charge; Trample: See main entry.

Armor Class5 [14]
Hit Dice6 (27hp)
Number Appearing0 (1d12)
Attacks1 × horn (2d4) or 1 × trample (2d8)
THAC014 [+5]
Movement120' (40')
Saving ThrowsD12 W13 P14 B15 S16 (3)
Morale6
AlignmentNeutral
XP275
Treasure TypeNone
Woolly Rhinoceros (cold Lost World areas)

Giant rhinoceroses adapted for cold climates: their bodies covered with shaggy, white fur. Live in herds, in cold Lost World areas. Charge; Trample: See main entry.

Armor Class4 [15]
Hit Dice8 (36hp)
Number Appearing0 (1d8)
Attacks1 × horn (2d6) or 1 × trample (2d12)
THAC012 [+7]
Movement120' (40')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale6
AlignmentNeutral
XP650
Treasure TypeNone
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class6
Hit Dice8
Number Encountered1d6
Attacks1
Damage2d4
Move120-ft
AlignmentNeutral
IntelligenceAnimal
XP7/550+10/hp
Treasure TypeNone
SizeLarge
FrequencyCommon
LairNil

Rhinoceroses are aggressive quadrupedal herbivores that will charge any creature they can detect. Rhinos have poor eyesight but have a very good sense of smell and excellent hearing. There are 2 common types of rhinos, single horn and double horned. Double horned rhinos are larger, having 9 HD and doing 2d6 damage. The single horn variety has 8 HD and does 2d4 damage.

In combat a rhino will charge, doing double damage on a successful attack. Any opponent on the ground or low to the ground will be trampled for 2d4 damage for each successful foreleg attack.

A woolly rhinoceros is a larger version of the rhino that roams Arctic areas of “lost world” settings, though they can also be encountered in the wild.

Special Abilities

Charge: In combat a rhino will charge, doing double damage on a successful attack.
Trample: Any opponent on the ground or low to the ground will be trampled for 2d4 damage for each successful foreleg attack.

Variants

Double Horned (common variant)

Double horned rhinos are larger, having 9 HD and doing 2d6 damage.

Armor Class5
Hit Dice9
Number Encountered1d4
Attacks1
Damage2d6
Move120-ft
AlignmentNeutral
IntelligenceAnimal
XP7/900+12/hp
Treasure TypeNone
SizeLarge
FrequencyCommon
LairNil
Woolly Rhinoceros (Arctic areas of 'lost world' settings)

A woolly rhinoceros is a larger version of the rhino that roams Arctic areas of ’lost world’ settings, though they can also be encountered in the wild.

Hit Dice10
Damage2d6