Resonated
Skeletal undead with bronze-colored bones raised by a deadringer's bell power
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 2d4 |
| Attacks | 1 weapon |
| Damage | 1d6 or by weapon |
| Movement | 20' |
| Save As | Fighter: 3 |
| Morale | 12 |
| XP | 175 |
| Treasure Type | None |
A Resonated is a skeletal undead raised by a deadringer’s bell power (see Deadringer page 66), and 80% of the time will be accompanying one of them plus some normal skeletons. Their bones are bronze-colored and reverberate the bell sounds. A resonated is filled with regenerative magic, healing it by 1d8 hit points per hour. Even after being destroyed it will keep regenerating and will rise once its full HP are recovered.
There are only a few ways to truly destroy a resonated: silencing the deadringer’s bell, being destroyed by a Cleric’s power, and removing the deadringer’s curse (via spell or the death of the person cursed by the resonated’s deadringer master).
Special Abilities
Regeneration: Heals 1d8 hit points per hour. Even after being destroyed it will keep regenerating and will rise once its full HP are recovered.
True Destruction: Can only be truly destroyed by: silencing the deadringer’s bell, being destroyed by a Cleric’s power, or removing the deadringer’s curse (via spell or the death of the person cursed by the resonated’s deadringer master).
Weapon Resistance: Only take half damage from edged weapons and only a single point from bolts, arrows, or sling bullets.
Undead Immunities: Immune to sleep, charm, and hold spells.
Turn Resistance: Can be Turned by a Cleric as if they were a ghoul.