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Rat

Multitudinous, disease-ridden rodents that will eat anything

animal vermin neutral

Old-School Essentials Classic Fantasy

OSE

Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans, but may attack if defending their nest or if summoned and commanded by magic (e.g. see Wererat).

Special Abilities

Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
Afraid of fire: Will flee fire, unless forced to fight by summoner.
Attacking in water: May attack without penalty; excellent swimmers.

Variants

Giant Rat (3' long (or larger), with black or grey fur. Often live in dark, dungeon areas and close to undead monsters)

Disease; Afraid of fire; Attacking in water: See main entry.

Armor Class7 [12]
Hit Dice½ (2hp)
Number Appearing3d6 (3d10)
Attacks1 × bite (1d3 + disease)
THAC019 [0]
Movement120' (40') / 60' (20') swimming
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale8
AlignmentNeutral
XP5
Treasure TypeC
Normal Rat (Swarming packs of 6" to 2' long individuals, with brown or grey fur)

Disease; Afraid of fire; Attacking in water: See main entry.

Pack: Each group of 5–10 rats attacks as a pack. Each pack makes a single attack roll against one creature.

Engulf: The creature attacked must save versus death or fall prone, unable to attack until able to stand up again.

Armor Class9 [10]
Hit Dice1hp
Number Appearing5d10 (2d10)
Attacks1 × bite per pack (1d6 + disease)
THAC019 [0]
Movement60' (20') / 30' (10') swimming
Saving ThrowsD14 W15 P16 B17 S18 (NH)
Morale5
AlignmentNeutral
XP5
Treasure TypeL