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Rakun

Also known as: Vaskebjørn

A race of talking raccoons, standing slightly taller than a halfling but leaner

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class12
Hit Dice1d6 HP
Number Appearing1d6, Wild 2d4, Lair 4d8
Attacks1 weapon or one bite
Damage1d4 or by weapon or 1d3 bite
Movement30' Unarmored 40'
Save AsFighter: 1
Morale8
XP10
Treasure TypeQ, R each; D, K in lair

The Rakun (pronounced as raccoon but also known as Vaskebjørn) are a race of what can best be described as talking raccoons, speaking their own unique language. Unlike their less-evolved kin, rakun will readily use tools and weapons, having a particular fondness for crossbows of various types (or fire-arms if the setting allows), receiving a +1 bonus to attacks with such device-propelled weaponry. It stands slightly taller than a halfling but tends to be leaner. Its eyesight is keen at night (double that of a human’s nightvision), and even in total darkness has Darkvision out 30 feet. Just like halflings, rakuns are prohibited from using large weapons.

When cornered it will bite opponents. A rakun shares the halfling ability to hide in natural surroundings, so that outdoors (its preferred forest terrain) there is only a 10% chance of being detected. Even indoors or in non-preferred terrain it can hide such that there is only a 30% chance of detection. A rakun’s ability to climb is extraordinary, receiving a substantial bonus to any such attempt, and when climbing trees the rakun almost never fails such a check under normal circumstances (effectively 100% unless circumstances carry substantial penalties).

Rakun do not often mix with other races due to their wild, fierce personalities. Within communities of rakun one can find members with additional (class-based) abilities. When classed a rakun uses one HD type smaller than normally utilized (d8 becomes d6, d6 becomes d4, and d4 becomes d3).

Special Abilities

Weapon Proficiency: +1 bonus to attacks with crossbows of various types (or fire-arms if the setting allows).
Keen Eyesight: Eyesight is keen at night (double that of a human’s nightvision), and even in total darkness has Darkvision out 30 feet.
Weapon Restrictions: Just like halflings, rakuns are prohibited from using large weapons.
Hide in Natural Surroundings: Outdoors (preferred forest terrain) there is only a 10% chance of being detected. Even indoors or in non-preferred terrain there is only a 30% chance of detection.
Climbing: Extraordinary climbing ability, receiving a substantial bonus to any such attempt. When climbing trees the rakun almost never fails such a check under normal circumstances (effectively 100% unless circumstances carry substantial penalties).