Rakshasa
Tiger-headed humanoids with backward-curving claws who use illusions to disguise themselves
Stat Blocks
Basic Fantasy Field Guide Omnibus
| Armor Class | 24 (m) |
|---|---|
| Hit Dice | 7** |
| Number Appearing | 1d4 |
| Attacks | 2 claws, 1 bite or special |
| Damage | 1d4 claw, 1d4+1 bite or special |
| Movement | 40' |
| Save As | Fighter: 7 |
| Morale | 7 |
| XP | 800 |
| Treasure Type | F |
In their natural form, rakshasa appear as tiger-headed humanoids; they have claws which curve backward, so that their claw attack is delivered with a backhand strike. However, rakshasa are able to create powerful illusions including sight, sound, and even touch, and generally use them to change their own appearance to one less threatening to any potential victims. This task is made substantially easier by the fact that they can use mind reading (as the spell) at will.
While chaotic and rather bloodthirsty in nature, rakshasa may choose to fight at the side of any character or under the command of any ruler.
Old-School Essentials Advanced Fantasy Genre Rules
| Hit Dice | 7** |
|---|
Limited monster data (name, HD, biome, type only) published with permission from Necrotic Gnome. Full statistics available in the published book.
OSRIC
| Armor Class | -4 |
|---|---|
| Hit Dice | 7 |
| Number Encountered | 1d4 |
| Attacks | 3 |
| Damage | 1d3/1d3/1d4 +1 |
| Move | 150-ft |
| Alignment | Lawful evil |
| Intelligence | Very |
| XP | 7/1,000+8/hp |
| Treasure Type | 1d20Γ1,000 sp (10%), 1d12Γ1,000 ep (15%), 1d10Γ1,000 gp (40%), 1d8Γ100 pp(35%), 3d10 gems(20%), 1d10 jewellery (10%), 3 magic items except weapons+1 potion+scroll (30%) |
| Size | Man-sized |
| Frequency | Very rare |
| Lair | 25% |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.