Quinotaur
Legendary sea monster with forequarters of a giant bull with five horns and the rear body and fins of a shark
Basic Fantasy Field Guide Omnibus
| Armor Class | 18 |
|---|---|
| Hit Dice | 8+3* |
| Number Appearing | 1 |
| Attacks | 1 gore, or 1 bite, or charge |
| Damage | 2d8+2 gore, 1d10+3 bite, 4d8+2 charge |
| Movement | swim 60' |
| Save As | Fighter: 8 |
| Morale | 10 |
| XP | 1200 |
| Treasure Type | D |
The Quinotaur, sometimes, incorrectly, and confusingly called the bull shark, is a legendary sea monster that has the forequarters of a giant bull, with five horns crowning its head, and the rear body and fins of a shark.
Dwelling in the deep, remote parts of the ocean, surfacing only when disturbed or when grazing on floating sea grasses the quinotaur can breathe underwater as easily as it can breathe air, this rare and legendary beast, is more often spoken of in myths and legends than seen by mortal eyes. Sages assume there are cow counterparts to the quinotaur, but none have ever been reported.
Special Abilities
Charge: They can charge at opponents, dealing extra damage if they move at least 20 feet before ramming with its horn attack. When charging, its horns inflict a devastating 4d8+2 damage.
Fearsome Bellow: The quinotaur is capable of a fearsome bellow, causing terror in those within earshot. Any creature within 30 feet of the quinotaur must save vs. Spells or be frightened for 1d4 rounds. A frightened creature suffers a -2 penalty on attack rolls, saving throws, and morale checks for the duration of the effect. The quinotaur’s bellow also stiffens the creature’s own resolve, acting similarly to a potion of heroism on the beast, giving it a +1 bonus to hit and +1 HD for 1d6 rounds. Hit dice gained are only temporary, and damage received is deducted from those hit dice first; any such points that remain when the effect expires are simply lost.
Amphibious: Can breathe underwater as easily as it can breathe air.