Quickling
Corrupted fey creatures sped up in time, moving so fast they appear as a blur
OSRIC
| Armor Class | -3 |
|---|---|
| Hit Dice | 2d6 hp |
| Number Encountered | 4d4 |
| Attacks | 3 |
| Damage | 1d4/1d4/1d4 |
| Move | 1,000-ft |
| Alignment | Chaotic evil |
| Intelligence | High to genius |
| XP | 4/200+3/hp and higher |
| Treasure Type | 2d4 gems (50%), one miscellaneous magic item plus two potions and a scroll (60%) |
| Size | Small |
| Frequency | Very rare |
| Lair | 10% |
Quicklings once resembled brownies, sylphs, pixies and other fey creatures, but have become corrupted by chaos. They dwell in fey areas, but the sylvan beauty of their homes has lost its subtlety and become sick, with plants forced to grow blooms of unnatural size and lurid colour, and their delicate scents have become cloying, eye-watering perfume.
Quicklings are somehow sped up in time, living at a different pace relative to other creatures of the prime material plane. They move so fast they can only be seen as a blur. Their three attacks (with daggers) constitute three separate attack routines, and the quickling will always win ini- tiative against any opponent who is not hasted. Quicklings cannot be surprised, and thanks to their enchanted nature and uncanny speed, they make all saving throws at +10 on the dice.
Quicklings speak most fey tongues, including elven, though they speak at three times normal speed which makes them very hard to understand.
Special Abilities
Variants
Each group of quicklings will be led by one with 4d6 hp (treat as a 3HD monster).
| Hit Dice | 4d6 hp |
|---|---|
| Attacks | 3 |
| Damage | 1d4/1d4/1d4 |
If there are more than a dozen quicklings, there will be two such quicklings (treat as a 3HD monster).
| Hit Dice | 4d6 hp |
|---|---|
| Attacks | 3 |
| Damage | 1d4/1d4/1d4 |
If there are more than a dozen quicklings, there will be one with 6d6 hp (treat as a 4HD monster). These leader-type quicklings will have daggers poisoned with a powerful sleep toxin; anyone hit by their daggers must save vs poison or fall into a drugged slumber for 1d6 hours.
| Hit Dice | 6d6 hp |
|---|---|
| Attacks | 3 |
| Damage | 1d4/1d4/1d4 |