Quartz Roper
Rocky creature with living quartz hide that appears as a brownish or smoky grey crystalline statue
OSRIC
| Hit Dice | 6 |
|---|---|
| Number Encountered | 1 |
| Attacks | 1 |
| Damage | 1d10 |
| Move | 10-ft |
| Alignment | Chaotic evil |
| Intelligence | High |
| XP | 5/525+6/hp |
| Size | Medium (5-ft) |
| Frequency | Rare |
| Lair | 93% |
To adventurers familiar with ropers, a quartz roper appears as a 5-ft tall and 2-ft wide (at the base) statue of a roper hewn from some brownish or smoky grey crystalline mineral. The quartz roper is actually a monster with a rocky hide composed of living quartz. Quartz ropers are very sensitive to motion and are able to sense movement up to 225-ft away.
Special Abilities
Tentacle Attack: In combat, quartz ropers fight in a manner similar to ropers: its tentacles can hit targets up to 50-ft away, the poisonous adhesive of the tentacles inflicts a 50% strength penalty on its targets, and it drags roped victims toward itself to deliver its nasty bite automatically.
Combat Tactics: It tends to concentrate its first attacks on two victims, striking each with 3 tentacles.
Venom: The first two successfully roped victims will be injected with a venom which allows no saving throw and causes the victim to freeze in place, looking as if he or she has been turned to stone. One round after this apparent stoning the victim recovers but is now under the delusion the quartz roper is a close friend and valued ally. These influenced adventurers will fight to protect the monster to the utmost of their abilities for the duration of effect of the venom; 10 turns. If the quartz roper is killed before the venom expires, the deluded defenders will cease attacking and wander about aimlessly until the venom expires. The quartz roper can only inject its venom twice per day and afterward its combat tactics conform to those of a roper.
Tentacle Strength: A quartz roper’s tentacles are strong, but not so strong as the larger variety of roper. A roped character’s chances of breaking free are equal to double his or her chance to perform a Minor Test of Strength.
Resistances: Quartz ropers lack a roper’s magic resistance but its mineral-laden hide will resist normal missile fire, though magic missiles and hand held weapons damage it normally. All magic spells do normal damage as well.
Treasure: A quartz roper’s gizzard has the same percentage chance of containing platinum pieces and gemstones as the standard variety of roper.