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Pseudodragon

Small dragon-like creature with chameleon abilities and telepathic communication

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18
Hit Dice2*
Number Appearing1, Wild 1d2, Lair 1d4
Attacks1 bite or 1 sting + poison
Damage1 point bite, 1d3 sting + poison (sleep)
Movement10' Fly 60'
Save AsMagic-User: 2
Morale7
XP100
Treasure TypeNone

A Pseudodragon has a small body, about 1 foot long, with a 2-foot tail, and weighs 7 pounds. It can communicate telepathically with intelligent creatures, provided they are within 60 feet. It can also vocalize animal noises. A pseudodragon covets shiny but worthless objects such as broken glass.

In combat a pseudodragon can bite for 1 point of damage, but its principal weapon is its stinger-equipped tail, which deals 1d3 points of damage. The stinger delivers a poison that will cause the recipient to fall asleep for 1d3 hours on a failed save vs. Poison. It has keen senses and can locate creatures within 60 feet by various means. Even against invisible opponents, any penalties (such as when attacking) are halved for a pseudodragon.

A pseudodragon has a chameleon-like ability to change color and is able to hide very effectively; so long as it remains still, there is only a 10% chance it will be detected outdoors in forested environments. Even indoors it can hide with a 30% chance of detection.

Special Abilities

Telepathy: Can communicate telepathically with intelligent creatures within 60 feet. Can also vocalize animal noises.
Poison Sting: The stinger delivers a poison that will cause the recipient to fall asleep for 1d3 hours on a failed save vs. Poison.
Keen Senses: Can locate creatures within 60 feet by various means. Even against invisible opponents, any penalties (such as when attacking) are halved for a pseudodragon.
Chameleon Hide: Chameleon-like ability to change color. So long as it remains still, there is only a 10% chance it will be detected outdoors in forested environments. Even indoors it can hide with a 30% chance of detection.