Monstro.cc

Pirate

Sailors who make a living by raiding coastal settlements, robbing other ships, and illegal slaving

human npc chaotic seafaring maritime

Old-School Essentials Classic Fantasy

OSE

Armor Class7 [12] or 5 [14]
Hit Dice1 (4hp)
Number Appearing0 (see below)
Attacks1 × weapon (1d6 or by weapon)
THAC019 [0]
Movement120' (40')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale7
AlignmentChaotic
XP10
Treasure TypeA
Sailors who make a living by raiding coastal settlements, robbing other ships, and illegal slaving. Typically ply the open seas. Renowned for their ruthless and evil ways.

Special Abilities

Ships and crew: Depends where encountered. Rivers or lakes: 1d8 river boats (1d2 × 10 pirates each); Coastal waters: 1d6 small galleys (1d3+1 × 10 pirates each); Any: 1d4 longships (1d3+2 × 10 pirates each); Ocean: 1d3 small warships (1d5+3 × 10 pirates each). (See Water Vessels for details on ships.)
Arms: 50% of group have: leather armour, sword; 35% have: leather armour, sword, crossbow; 15% have: chainmail, sword.
Treacherous: Will attack other pirates, if they can profit from it.
Prisoners: 25% chance of 1d3 prisoners to be ransomed.
Treasure: Divided between vessels. Instead of carrying with them, may have a map to where it is buried.
Havens: Lawless, fortified, coastal towns may act as a haven for pirates.

Variants

Leader (4th level) (for every 30 pirates)

For every 30 pirates, there is a 4th level fighter.

Hit Dice4
Leader (5th level) (for every 50 pirates, and for each ship)

For every 50 pirates, and for each ship, there is a 5th level fighter.

Hit Dice5
Leader (8th level) (for every 100 pirates, and per fleet)

For every 100 pirates, and per fleet, there is an 8th level fighter.

Hit Dice8
Fleet commander (fleets of 300 or more pirates)

Fleets of 300 or more pirates are led by a pirate lord (11th level fighter). 75% chance of a magic-user (level 1d2+8).

Hit Dice11
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor ClassDetermined by armour worn
Hit Dice1d6 hp
Number Encountered50d6
Attacks1
DamageBy weapon
Move120-ft
AlignmentChaotic evil
IntelligenceMean (average to very)
XPVariable
Treasure TypeIndividual 3d6 sp; Lair 5d6×1,000 gp (60%), 1d8×100 pp (15%), 1d8×10 gems (60%), 5d8 jewellery (50%), 1 map (55%)
SizeMan-sized
FrequencyUncommon
Lair80% or 100%
Pirates are chaotic evil, but otherwise conform to buccaneers above.