Pirate
Sailors who make a living by raiding coastal settlements, robbing other ships, and illegal slaving
Old-School Essentials Classic Fantasy
| Armor Class | 7 [12] or 5 [14] |
|---|---|
| Hit Dice | 1 (4hp) |
| Number Appearing | 0 (see below) |
| Attacks | 1 × weapon (1d6 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 7 |
| Alignment | Chaotic |
| XP | 10 |
| Treasure Type | A |
Sailors who make a living by raiding coastal settlements, robbing other ships, and illegal slaving. Typically ply the open seas. Renowned for their ruthless and evil ways.
Special Abilities
Ships and crew: Depends where encountered. Rivers or lakes: 1d8 river boats (1d2 × 10 pirates each); Coastal waters: 1d6 small galleys (1d3+1 × 10 pirates each); Any: 1d4 longships (1d3+2 × 10 pirates each); Ocean: 1d3 small warships (1d5+3 × 10 pirates each). (See Water Vessels for details on ships.)
Arms: 50% of group have: leather armour, sword; 35% have: leather armour, sword, crossbow; 15% have: chainmail, sword.
Treacherous: Will attack other pirates, if they can profit from it.
Prisoners: 25% chance of 1d3 prisoners to be ransomed.
Treasure: Divided between vessels. Instead of carrying with them, may have a map to where it is buried.
Havens: Lawless, fortified, coastal towns may act as a haven for pirates.
Variants
Leader (4th level)
(for every 30 pirates)
For every 30 pirates, there is a 4th level fighter.
| Hit Dice | 4 |
|---|
Leader (5th level)
(for every 50 pirates, and for each ship)
For every 50 pirates, and for each ship, there is a 5th level fighter.
| Hit Dice | 5 |
|---|
Leader (8th level)
(for every 100 pirates, and per fleet)
For every 100 pirates, and per fleet, there is an 8th level fighter.
| Hit Dice | 8 |
|---|
Fleet commander
(fleets of 300 or more pirates)
Fleets of 300 or more pirates are led by a pirate lord (11th level fighter). 75% chance of a magic-user (level 1d2+8).
| Hit Dice | 11 |
|---|
Other Sources
OSRIC
| Armor Class | Determined by armour worn |
|---|---|
| Hit Dice | 1d6 hp |
| Number Encountered | 50d6 |
| Attacks | 1 |
| Damage | By weapon |
| Move | 120-ft |
| Alignment | Chaotic evil |
| Intelligence | Mean (average to very) |
| XP | Variable |
| Treasure Type | Individual 3d6 sp; Lair 5d6×1,000 gp (60%), 1d8×100 pp (15%), 1d8×10 gems (60%), 5d8 jewellery (50%), 1 map (55%) |
| Size | Man-sized |
| Frequency | Uncommon |
| Lair | 80% or 100% |
Pirates are chaotic evil, but otherwise conform to buccaneers above.