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Phase Spider

A spider able to shift in and out of reality during combat

spider magical neutral

OSRIC

OSRIC

Armor Class7
Hit Dice5+5
Number Encountered1
Attacks1
Damage1d4+1
Move60-ft; 120-ft in web
AlignmentNeutral
IntelligenceLow
XP5/700+6/hp
Treasure Type1d10×1,000 cp (20%), 1d10×1,000 sp (20%), 1d10×1,000 ep (20%), 1d10×1,000 gp (20%), 1d10×100 pp (20%), 1d4 gems (10%), 1d10 jewellery (10%), any three magic items plus one scroll (15%)
SizeLarge
FrequencyVery rare
Lair75%
The phase spider is so named because it is able to shift itself subtly in and out of reality during combat. The creature can stay out of phase, waiting to deliver its poisonous bite (victims save at -2; the creature is very deadly). If struck by a phase door spell, the phase spider must remain in phase for eight rounds. Becoming æthereal through magic or other means puts attackers in phase with the creature and they may strike at it with no disadvantage. The webs of this creature are highly sought after for the construction of bags of holding, etc.

Special Abilities

Phasing: Able to shift itself subtly in and out of reality during combat. Can stay out of phase, waiting to deliver its poisonous bite.
Poisonous Bite: Victims save at -2; the creature is very deadly.
Phase Door Vulnerability: If struck by a phase door spell, the phase spider must remain in phase for eight rounds.
Æthereal Combat: Becoming æthereal through magic or other means puts attackers in phase with the creature and they may strike at it with no disadvantage.
Valuable Webs: The webs of this creature are highly sought after for the construction of bags of holding, etc.