Phase Spider
A spider able to shift in and out of reality during combat
OSRIC
| Armor Class | 7 |
|---|---|
| Hit Dice | 5+5 |
| Number Encountered | 1 |
| Attacks | 1 |
| Damage | 1d4+1 |
| Move | 60-ft; 120-ft in web |
| Alignment | Neutral |
| Intelligence | Low |
| XP | 5/700+6/hp |
| Treasure Type | 1d10×1,000 cp (20%), 1d10×1,000 sp (20%), 1d10×1,000 ep (20%), 1d10×1,000 gp (20%), 1d10×100 pp (20%), 1d4 gems (10%), 1d10 jewellery (10%), any three magic items plus one scroll (15%) |
| Size | Large |
| Frequency | Very rare |
| Lair | 75% |
The phase spider is so named because it is able to shift itself subtly in and out of reality during combat. The creature can stay out of phase, waiting to deliver its poisonous bite (victims save at -2; the creature is very deadly). If struck by a phase door spell, the phase spider must remain in phase for eight rounds. Becoming æthereal through magic or other means puts attackers in phase with the creature and they may strike at it with no disadvantage. The webs of this creature are highly sought after for the construction of bags of holding, etc.
Special Abilities
Phasing: Able to shift itself subtly in and out of reality during combat. Can stay out of phase, waiting to deliver its poisonous bite.
Poisonous Bite: Victims save at -2; the creature is very deadly.
Phase Door Vulnerability: If struck by a phase door spell, the phase spider must remain in phase for eight rounds.
Æthereal Combat: Becoming æthereal through magic or other means puts attackers in phase with the creature and they may strike at it with no disadvantage.
Valuable Webs: The webs of this creature are highly sought after for the construction of bags of holding, etc.