Orc
Grotesque humanoids bent on war and domination
Basic Fantasy Role-Playing Game
| Armor Class | 14 (11) |
|---|---|
| Hit Dice | 1 |
| Number Appearing | 2d4, Wild 3d6, Lair 10d6 |
| Attacks | 1 weapon |
| Damage | 1d8 or by weapon |
| Movement | 30' Unarmored 40' |
| Save As | Fighter: 1 |
| Morale | 8 |
| XP | 25 |
| Treasure Type | Q, R each; D in lair |
Orcs are grotesque humanoids bent on war and domination. They have lupine ears, reddish eyes, truncated, upturned noses, and black hair (but very little body hair). An adult male orc is a little over 6 feet tall and weighs about 210 pounds; females are slightly smaller. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. They utilize all manner of weapons and armor scavenged from battlefields.
Orcs have Darkvision to a range of 60’. They suffer a -1 attack penalty in bright sunlight or within the radius of a spell causing magical light. They speak their own rough and simple language, but many also speak some common or goblin.
Special Abilities
Variants
Orcs gain a +1 bonus to their morale if they are led by a warrior.
| Hit Dice | 2 |
|---|---|
| XP | 75 |
In chainmail with a +1 bonus to damage due to strength.
| Armor Class | 15 (11) |
|---|---|
| Hit Dice | 4 |
| Damage | 1d8+1 or by weapon+1 |
| Movement | 20' |
| XP | 240 |
In chainmail with a shield, having a +2 bonus to damage. In the lair, orcs never fail a morale check as long as the orc king is alive.
| Armor Class | 16 (11) |
|---|---|
| Hit Dice | 6 |
| Damage | 1d8+2 or by weapon+2 |
| Movement | 20' |
| XP | 500 |
A shaman is equivalent to a warrior orc statistically, but has Clerical abilities at level 1d4+1.
Same stats as Warrior
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 1 (4hp) |
| Number Appearing | 2d4 (1d6 × 10) |
| Attacks | 1 × weapon (1d6 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 6 (8 with leader) |
| Alignment | Chaotic |
| XP | 10 (leader: 10, chieftain: 75) |
| Treasure Type | D |
Special Abilities
Variants
Groups are led by an orc with 8 hit points. The leader gains a +1 bonus to damage rolls. Leaders have defeated other orcs in combat to gain their position.
| Attacks | 1 × weapon +1 (1d6+1 or by weapon+1) |
|---|---|
| Morale | 8 |
A 4HD (15hp) chieftain rules an orc tribe. The chieftain gains a +2 bonus to damage rolls.
| Hit Dice | 4 (15hp) |
|---|---|
| Attacks | 1 × weapon +2 (1d6+2 or by weapon+2) |
OSRIC
| Armor Class | 6 |
|---|---|
| Hit Dice | 1 |
| Number Encountered | 30d10 |
| Attacks | 1 |
| Damage | 1d8 or by weapon |
| Move | 90-ft |
| Alignment | Lawful evil |
| Intelligence | Average (low) |
| XP | 1/10+1 per hp |
| Treasure Type | Individual 2d6 ep ; Lair 1d12×1,000 cp (50%), 1d6×1,000 sp (40%), 1d6 gems (25%), 1d3 jewellery (20%), 2d4 potions (40%) |
| Size | Man-sized (6-ft tall) |
| Frequency | Common |
| Lair | 35% |
Orcs are fiercely tribal creatures, and will make war upon any neighbouring tribe if possible. They will only unite with other tribes if there is an external force strong enough to be able to control the leaders of the tribes.
Orcs are cruel, spiteful creatures and detest elves. They will attack elves on sight. They are known to take slaves of the other races, however.
Orcs speak goblin and hobgoblin in addition to their own foul tongue.
Most lairs will be found underground, and those found above ground will consist of simple huts, typically with some kind of defence (ditch, moat, crude walls, etc).
Description: Orcs are filthy, disgusting creatures with a brown or brownish-green coloured skin tone. Their hair is a nest of black or dark brown. They wear rusty and misused armour. They have an average lifespan of 40 years.
Special Abilities
Variants
Wandering orc war-parties are led by a captain and his personal guards (3d6). These orcs fight as 2 HD creatures.
| Armor Class | 4 |
|---|---|
| Hit Dice | 2 |
| Damage | 1d6+1 |
Same stats as Captain
Orc chiefs will always be encountered in their lair. The chief and his personal guards (of which there are 5d6) fight as 3 HD monsters.
| Armor Class | 4 |
|---|---|
| Hit Dice | 3 |
| Damage | 2d4 |
Same stats as Chief