Ogre Magi
Fearsome evil creatures, well versed in magic and of unnatural size and strength
OSRIC
| Armor Class | 4 |
|---|---|
| Hit Dice | 5+2 |
| Number Encountered | 1d6 |
| Attacks | 1 |
| Damage | 1d12 or by weapon |
| Move | 90-ft; 150-ft flying (AA:III) |
| Alignment | Chaotic evil |
| Intelligence | Average to high |
| XP | 5/750+6/hp |
| Size | Large (9-ft+) |
| Frequency | Rare |
| Lair | 25% |
Ogre Magi are fearsome evil creatures, well versed in magic and of unnatural size and strength. They stand around nine or ten feet tall, are thick-limbed, wide of girth and heavily muscled, but otherwise more or less resemble men in shape. Ogre magi are known to have thick skin that usually ranges in colour from pale yellow to brown or black, but some are said to be green or even blue. Most have reddish coloured eyes, two or more yellow to white horns, thick tusks, sharp yellow to black nails and long dark hair. They speak common and ogrish, amongst other languages.
Ogre magi are highly intelligent and will seek to defeat their foes with magic before entering physical combat. They prefer to flee rather than continue to fight a losing battle, though they are known to bear long grudges.
Ogre magi are not numerous and tend towards small groups, but the largest are led by particularly powerful individuals with 30-42 hp who fight and save as though they had 9 hit dice. Their lairs are generally defended and often guarded by lesser beings who have been forced into their service.
Treasure: 2d10×1,000 gp (50%), 1d10×1,000 pp (50%), 3d6 gems (25%), 1d6 jewellery (25%), 1d6 potions (100%) and 1d6 magic items (25%)
Special Abilities
Variants
The largest groups are led by particularly powerful individuals with 30-42 hp who fight and save as though they had 9 hit dice.
| Hit Dice | 9 |
|---|