Ogre Mage
Highly intelligent humanoid standing 9-10 feet tall with horns and tusks
Basic Fantasy Field Guide Omnibus
| Armor Class | 17 |
|---|---|
| Hit Dice | 5+2** |
| Number Appearing | 1, Lair 1d6 |
| Attacks | 1 weapon (+3 to hit) or spells or breath |
| Damage | 2d6+3 (large weapon), by weapon +3, by spell, 12d4 breath |
| Movement | 40' Fly 40' |
| Save As | Magic-User: 6 |
| Morale | 10 |
| XP | 450 |
| Treasure Type | E |
An Ogre Mage is a humanoid standing between 9 and 10 feet tall, has 1d4 horns, and 2 large tusks. It is highly intelligent and speaks Common and Ogre, among other languages. An ogre mage is very strong (18 Strength), granting it +3 to hit and damage with melee weapons.
Special Abilities
Spellcasting (at-will): An ogre mage may cast fly, invisibility, darkness, and polymorph self at-will (one choice per round) as often as desired.
Spellcasting (once per day): Once per day it can cast charm person and sleep.
Cone of Cold: Once per day it can breathe a special cone of cold which is 60 feet long and 12 feet diameter at the base, inflicting 12d4 points of damage (save vs. Spells for half damage).
Regeneration: An ogre magi regenerates 1 HP per round.
Strength: 18 Strength, granting it +3 to hit and damage with melee weapons.