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Ogre Mage

Highly intelligent humanoid standing 9-10 feet tall with horns and tusks

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class17
Hit Dice5+2**
Number Appearing1, Lair 1d6
Attacks1 weapon (+3 to hit) or spells or breath
Damage2d6+3 (large weapon), by weapon +3, by spell, 12d4 breath
Movement40' Fly 40'
Save AsMagic-User: 6
Morale10
XP450
Treasure TypeE
An Ogre Mage is a humanoid standing between 9 and 10 feet tall, has 1d4 horns, and 2 large tusks. It is highly intelligent and speaks Common and Ogre, among other languages. An ogre mage is very strong (18 Strength), granting it +3 to hit and damage with melee weapons.

Special Abilities

Spellcasting (at-will): An ogre mage may cast fly, invisibility, darkness, and polymorph self at-will (one choice per round) as often as desired.
Spellcasting (once per day): Once per day it can cast charm person and sleep.
Cone of Cold: Once per day it can breathe a special cone of cold which is 60 feet long and 12 feet diameter at the base, inflicting 12d4 points of damage (save vs. Spells for half damage).
Regeneration: An ogre magi regenerates 1 HP per round.
Strength: 18 Strength, granting it +3 to hit and damage with melee weapons.