Ogre
Large, brutish, ugly humanoids standing 9-10 feet tall
Basic Fantasy Role-Playing Game
| Armor Class | 15 (12) |
|---|---|
| Hit Dice | 4+1 |
| Number Appearing | 1d6, Wild 2d6, Lair 2d6 |
| Attacks | 1 huge weapon |
| Damage | 2d6 |
| Movement | 30' Unarmored 40' |
| Save As | Fighter: 4 |
| Morale | 10 |
| XP | 240 |
| Treasure Type | C + 1d20x100 gp |
Special Abilities
Variants
Ogres gain a +1 bonus to their morale if they are led by a pack leader.
| Hit Dice | 6+1 |
|---|---|
| XP | 500 |
Ogre bullies generally wire together pieces of chainmail to wear over their hides. Ogres gain +2 to morale so long as the ogre bully is present (and alive).
| Armor Class | 17 (13) |
|---|---|
| Hit Dice | 8+2 |
| Damage | +4 bonus to damage due to strength |
| Movement | 20' |
| XP | 875 |
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] |
|---|---|
| Hit Dice | 4+1 (19hp) |
| Number Appearing | 1d6 (2d6) |
| Attacks | 1 × club (1d10) |
| THAC0 | 15 [+4] |
| Movement | 90' (30') |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 10 |
| Alignment | Chaotic |
| XP | 125 |
| Treasure Type | C + 1,000gp |
Special Abilities
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 4+1 |
| Number Encountered | 2d10 |
| Attacks | 1 |
| Damage | 1d10 or weapon |
| Move | 90-ft |
| Alignment | Chaotic evil |
| Intelligence | Low |
| XP | 3/95+5/hp |
| Size | Large (9-ft+) |
| Frequency | Common |
| Lair | 20% |
Ogres are malicious beings who live in all environments, whether above or below ground. They have affinity with hill giants and trolls, and often can be found with them. Additionally, ogres love wealth, and will hire themselves out to other creatures toward this end.
When encountering ogres in their lair, there will be an additional 2d6 females and 2d4 young. The lair will contain slaves or prisoners 30% of the time. When capturing other beings, 25% of the time they are used as slaves where as the unlucky majority, or 75%, find their way to the supper table.
Despite their low intelligence, ogres are social creatures and speak orc, troll, and the language of hill giants in addition to their own language and alignment tongue.
Description: Aside from the elusive unhealthy purple coloured ogre, most ogres have skin that is dull yellow or dark brown. They have black-green or blue-black hair, and their skin is covered in dark wart-like bumps. They have purple eyes and white pupils, and their hard, thick nails and teeth are orange and sometimes black. Ogres live at least 90 years. They don furs or other animal hides, and their (often) mercenary lifestyle requires that they maintain their weapons and armour in decent condition.
Treasure: Individual: 20d4 gp; Lair: 1d3×1,000 gp (30%), 5d8 gems (40%), 2 magic items (10%), 2d4 potions (40%)
Special Abilities
Variants
In a group of 11 or more ogres, one is a leader and is slightly more powerful (attack capability equal to a 7 HD monster, 33 hit points, AC 3, and damage of 2d6). Groups of 16 or greater ogres will have two of these leaders.
| Armor Class | 3 |
|---|---|
| Hit Dice | 7 |
| Damage | 2d6 or by weapon+3 |
The chief also attacks as a 7 HD monster, but inflicts 1d10+4 hit points of damage and has an AC of 4.
| Armor Class | 4 |
|---|---|
| Hit Dice | 7 |
| Damage | 1d10+4 or by weapon+4 |
When encountering ogres in their lair, there will be an additional 2d6 females. Females deliver 2d4 hit points of damage and have 4d6+1 hit points.
| Damage | 2d4 |
|---|
Children have the same capabilities as goblins.
Fights as goblin