Odeum
A foul undead spirit, the revenant of a person who was murderously insane
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 (m) |
|---|---|
| Hit Dice | 4* |
| Number Appearing | 1 |
| Attacks | 1 touch |
| Damage | 1d6 + Wisdom drain |
| Movement | Fly 60' |
| Save As | Fighter: 4 |
| Morale | 12 |
| XP | 280 |
| Treasure Type | C |
An Odeum is a foul undead spirit, the revenant of a person who was murderously insane. They exist only to inflict similar madness upon others, driving them to perform heinous acts. Unlike many other kinds of spectral undead, an odeum is not necessarily bound to a specific location; most can move about at will, though they are drawn to places tainted by great suffering and torment. An odeum knows and can speak the languages it knew in life, but being insane, its utterances may still be incomprehensible to those who hear it speak.
Outside a host an odeum can only be struck by magical weapons and spells. Like all undead it is immune to sleep, charm, and hold spells. It can be Turned by a Cleric (as a wraith). If successfully Turned while possessing a host, the host is allowed a new saving throw, with success resulting in the expulsion of the odeum. An odeum may also be driven from a host by means of dispel evil.
An odeum will possess a host for as a long as possible, until the host is driven mad by the horrors the odeum forces it to perform. Only then will the odeum willingly abandon the host and seek out a new victim.