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Norker

Fully subterranean members of the goblin races with tough leathery skin and long protruding fangs

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class17
Hit Dice1+2
Number Appearing1d6, Wild 2d4, Lair 4d8
Attacks1 weapon + 1 bite
Damage1d6 or by weapon, 1d4 bite
Movement30' Unarmored 40'
Save AsFighter: 1
Morale9
XP25
Treasure TypeQ, R each; D, K in lair
Norkers are fully subterranean members of the goblin races. A norker most closely resembles a hobgoblin but tends towards a more primitive demeanor. Each has long protruding fangs which sets it apart from its hobgoblin kin. A norker is hairless with tough leathery skin. It does not normally utilize armor or even clothing, wearing a belt with a loincloth at most. When using a small- or medium-sized melee weapon, a norker may also bite for 1d4 points of damage with its long fangs. It has Darkvision with a 90-foot range.

Special Abilities

Darkvision: 90-foot range.
Bite Attack: When using a small- or medium-sized melee weapon, a norker may also bite for 1d4 points of damage with its long fangs.

Variants

Warrior (one out of every five norkers)

One out of every five norkers will be a warrior of 3+6 HD (145 XP) and even tougher skin (AC 15). Regular norkers gain a +1 bonus to their morale if they are led by a warrior.

Armor Class15
Hit Dice3+6
XP145
Chieftain (in lair (one out of every ten))

In norker lairs, one out of every ten will be a chieftain of 5+10 HD (360 XP) with AC 16 and a +1 bonus to damage due to strength.

Armor Class16
Hit Dice5+10
Damage+1 bonus to damage due to strength
XP360