Norker
Fully subterranean members of the goblin races with tough leathery skin and long protruding fangs
Basic Fantasy Field Guide Omnibus
| Armor Class | 17 |
|---|---|
| Hit Dice | 1+2 |
| Number Appearing | 1d6, Wild 2d4, Lair 4d8 |
| Attacks | 1 weapon + 1 bite |
| Damage | 1d6 or by weapon, 1d4 bite |
| Movement | 30' Unarmored 40' |
| Save As | Fighter: 1 |
| Morale | 9 |
| XP | 25 |
| Treasure Type | Q, R each; D, K in lair |
Norkers are fully subterranean members of the goblin races. A norker most closely resembles a hobgoblin but tends towards a more primitive demeanor. Each has long protruding fangs which sets it apart from its hobgoblin kin. A norker is hairless with tough leathery skin. It does not normally utilize armor or even clothing, wearing a belt with a loincloth at most. When using a small- or medium-sized melee weapon, a norker may also bite for 1d4 points of damage with its long fangs. It has Darkvision with a 90-foot range.
Special Abilities
Darkvision: 90-foot range.
Bite Attack: When using a small- or medium-sized melee weapon, a norker may also bite for 1d4 points of damage with its long fangs.
Variants
Warrior
(one out of every five norkers)
One out of every five norkers will be a warrior of 3+6 HD (145 XP) and even tougher skin (AC 15). Regular norkers gain a +1 bonus to their morale if they are led by a warrior.
| Armor Class | 15 |
|---|---|
| Hit Dice | 3+6 |
| XP | 145 |
Chieftain
(in lair (one out of every ten))
In norker lairs, one out of every ten will be a chieftain of 5+10 HD (360 XP) with AC 16 and a +1 bonus to damage due to strength.
| Armor Class | 16 |
|---|---|
| Hit Dice | 5+10 |
| Damage | +1 bonus to damage due to strength |
| XP | 360 |