Monstro.cc

Nazgorean, Tigersquid

Tiger-bodied creature with squidlike beak and tentacles, senses by sound alone

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16
Hit Dice7
Number Appearing1
Attacks6 tentacles, 1 bite (special), 2 tentacles (special)
DamageGrab, 1d12 or constrict
Movement60'
Save AsFighter: 7
Morale9
XP670
Treasure TypeNone

A Tigersquid has the general body plan of a normal tiger, but its bulbous head has only a large squidlike beak; it has no eyes, ears, nor even nostrils. Tigersquids seem to sense their environment by means of sound alone, in much the same way as hydramanders, but tigersquids have far sharper hearing. They can sense a creature by its heartbeat, for example, and only magical silence will “blind” them.

The most notable feature of a tigersquid is its tentacles; six short, powerful tentacles form a sort of “mane” around its head, and two long, slender tentacles serve as its tail. When stalking prey, the neck-tentacles lie flat against its back in rows, resembling a cape; when attacking, they fan out, making it look even larger than it is. The tail-tentacles twist and twine constantly, but are only used in combat if the creature decides to flee (i.e. fails a morale check).

Special Abilities

Sound Sense: Senses environment by sound alone, can detect heartbeats. Only magical silence will ‘blind’ them.
Neck-Tentacle Attack:

A tigersquid makes an attack roll for each of its neck-tentacles, attacking just one creature; on a successful hit, these tentacles hold fast to the victim. If the tigersquid hits with even one tentacle, the victim is immobilized (unless it can successfully lift or drag the tigersquid, which will weigh between 800 and 1,200 pounds). If it hits with two or more, it may automatically bite for 1d12 points of damage. (It will not attack with its bite in any other way; if it isn’t holding its prey firmly, it will not try to bite.) If the tigersquid hits with three or more tentacles, the victim is no longer able to attack, or indeed take almost any other action. Once a hold is established, the tigersquid will continue to hold its victim from round to round, attempting to hit with any un-engaged tentacles and then biting if it holds with at least two.

Instead of attacking (if this is possible at all), a victim hit by a tigersquid’s neck-tentacles is allowed a save vs. Death Ray with Strength bonus (or penalty) added; if this roll succeeds, the victim has escaped one tentacle, and is allowed another roll immediately. So long as the victim succeeds at their saving throw, another save may be attempted, with each success freeing the victim from another tentacle.

Tail-Tentacle Attack (When Fleeing):

If a tigersquid fails a morale check, it will release any hold it has, turn suddenly, and attack with its tail-tentacles. Unlike the neck-tentacles, the tail-tentacles may attack two different targets (if two are adjacent to the monster) or both may be directed against one opponent. If either or both hits, they wrap around the target; a save vs. Death Ray with Strength bonus (or penalty) added is allowed, with success meaning that the target’s legs are held but its arms are free. Otherwise, the victim’s arms and legs are held. Either way, any tail-tentacle that hits will detach from the monster and remain holding the victim, and on each subsequent round (not including the round when the attack was rolled) the victim suffers 1d4 points of damage from constriction. Detached tail-tentacles are AC 15, HD 1, and can continue constricting a victim for 2d4 rounds before dying if not killed sooner. A victim who fails the initial saving throw will be unable to escape without help, but if the initial save is made, a second save on a subsequent round will permit the victim to slip free.

Regardless of the success or failure of this attack, the tigersquid will flee at top speed in the following round. Opponents adjacent to the monster may make “parting shot” attacks, as it is depending on the tail-tentacles to immobilize its attackers.