Nazgorean, Hydramander
A multi-headed creature from the dimension of Nazgor with a hydra-like body but no eyes
Basic Fantasy Field Guide Omnibus
| Armor Class | 18 to 21 |
|---|---|
| Hit Dice | 8 to 12 (+10) |
| Number Appearing | 1, Lair 1 |
| Attacks | 5 to 8 bites (2d6) |
| Movement | 20' (10') |
| Save As | Fighter: 8 to Fighter: 12 (as hit dice) |
| Morale | 11 |
| XP | 8 HD: 825; 9 HD: 1075; 10 HD: 1,300; 11 HD: 1,575; 12 HD: 1,875 |
| Treasure Type | None |
A Hydramander is a multi-headed creature from the dimension of Nazgor. The body of a hydramander is similar to the body of a hydra; however, the hydramander has no eyes. It depends on sound to locate prey (treat as Darkvision out to 60 feet). Thus, a silent opponent is as good as invisible to the monster.
The individual heads of a hydramander may be attacked; 12 points of damage must be dealt to disable each head.
Special Abilities
Sound-based Perception: Depends on sound to locate prey (treat as Darkvision out to 60 feet). A silent opponent is as good as invisible to the monster.
Multiple Heads: The individual heads of a hydramander may be attacked; 12 points of damage must be dealt to disable each head.