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Nazgorean, Hydramander

A multi-headed creature from the dimension of Nazgor with a hydra-like body but no eyes

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18 to 21
Hit Dice8 to 12 (+10)
Number Appearing1, Lair 1
Attacks5 to 8 bites (2d6)
Movement20' (10')
Save AsFighter: 8 to Fighter: 12 (as hit dice)
Morale11
XP8 HD: 825; 9 HD: 1075; 10 HD: 1,300; 11 HD: 1,575; 12 HD: 1,875
Treasure TypeNone

A Hydramander is a multi-headed creature from the dimension of Nazgor. The body of a hydramander is similar to the body of a hydra; however, the hydramander has no eyes. It depends on sound to locate prey (treat as Darkvision out to 60 feet). Thus, a silent opponent is as good as invisible to the monster.

The individual heads of a hydramander may be attacked; 12 points of damage must be dealt to disable each head.

Special Abilities

Sound-based Perception: Depends on sound to locate prey (treat as Darkvision out to 60 feet). A silent opponent is as good as invisible to the monster.
Multiple Heads: The individual heads of a hydramander may be attacked; 12 points of damage must be dealt to disable each head.