Narwhal
15' long, intelligent, magical whales with grey to white skin and an 8' long, spiralling horn on their nose. Live independent and secretive lives in arctic waters
Old-School Essentials Classic Fantasy
| Armor Class | 7 [12] |
|---|---|
| Hit Dice | 12 (54hp) |
| Number Appearing | 0 (1d4) |
| Attacks | 1 × bite (1d8), 1 × horn (2d6) |
| THAC0 | 10 [+9] |
| Movement | 180' (60') |
| Saving Throws | D6 W7 P8 B8 S10 (12) |
| Morale | 8 |
| Alignment | Lawful |
| XP | 1100 |
| Treasure Type | Horn |
15’ long, intelligent, magical whales with grey to white skin and an 8’ long, spiralling horn on their nose. Live independent and secretive lives in arctic waters.
Special Abilities
Horn: Is worth 1d6 × 1,000gp. Rumours say a narwhal’s horn vibrates when evil is near.