Monstro.cc

Mushroom Men

Also known as: Fungoids

Intelligent fungal creatures found in subterranean and sylvan environments

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13
Hit Dice1 to 10 (+9)
Number Appearing1d6 (5d12 in lair)
Attacks1
Damage1-2 HD: 1d4 or by weapon -1; 3-5 HD: 1d6 or by weapon; 6-8 HD: 1d8 or by weapon +1; 9+ HD: 1d10 or by weapon +2
Movement40'
Save AsFighter: 1 to Fighter: 10 (as hit dice)
Morale1-3 HD: 7; 4-6 HD: 8; 7-8 HD: 9; 9+ HD: 10
XPHD 1: 25; HD 2: 75; HD 3: 145; HD 4: 240; HD 5: 360; HD 6: 500; HD 7: 670; HD 8: 875; HD 9: 1,075; HD 10: 1,300
Treasure TypeA

Mushroom Men, sometimes called Fungoids, are a race of intelligent creatures found in subterranean and sylvan environments. Their form is manlike, though most have mushroom-cap heads. Most are gray or yellowish in color, but a variety of colors have been reported.

They begin life as ordinary-looking mushrooms or toadstools, but continue to grow over the course of about a year to a height of about three feet, at which point they transform, gaining limbs and facial features. Young mushroom men (those having 1 hit die) do not yet speak and generally do not fight, though if cornered they will defend themselves. Each year a mushroom man grows roughly six inches, and every second year gains another hit die (so one will have 2 HD at 3 years of age, 3 HD at 5 years, and so on). They learn to speak their own language at the age of 2 and are considered adults at the age of 7 (at which point a mushroom man has 5 hit dice and stands about six feet tall). Mushroom men live short lives, most dying of old age before their seventeenth year (at which point any individual still living stands a full eleven feet tall and has 10 hit dice).

Mushroom men have Darkvision to 120 feet, and move so quietly that they surprise on 1-3 on 1d6. However, they are peace-loving beings who will almost never start a fight, though the older individuals are known to be fierce when they are forced into battle.

Special Abilities

Darkvision: Darkvision to 120 feet.
Stealth: Move so quietly that they surprise on 1-3 on 1d6.
Peace-loving: Will almost never start a fight, though the older individuals are known to be fierce when they are forced into battle.