Monstro.cc

Monk-ee

Furry, tailed humanoid of short stature, clad in white or brown robes that allow for ease of movement

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18
Hit Dice4*
Number AppearingWild 2d6, Lair 6d6
Attacks4 punches or 2 weapons
Damage1d6 punch, by weapon
Movement60'
Save AsFighter: 4
Morale10
XP280
Treasure TypeS, I in lair

A Monk-ee is a furry, tailed humanoid of short stature, clad in white or brown robes that allow for ease of movement. A monk-ee is adept at the arduous cultivation of the inner self that brings forth great speed and strength.

A monk-ee attacks with a very quick hail of blows and then retreats, limiting the harm it is exposed to. They are so swift that they can move after attacking instead of before; one will move into striking range, perform two attack routines (one at the end of the round when it moves, the other at the beginning of the next round) and then move away in that second round. A monk-ee will even choose to delay until after its opponent has acted in the hopes that it will get the initiative in the next round and thus face no attacks whatsoever from its opponent. The swiftness of a monk-ee is so great that it receives a bonus of +3 on all initiative rolls.

Special Abilities

Swift Combat: Can move after attacking instead of before; one will move into striking range, perform two attack routines (one at the end of the round when it moves, the other at the beginning of the next round) and then move away in that second round.
Initiative Bonus: +3 on all initiative rolls.

Variants

Semi-enlightened monk-ee (pack leader)

A pack of monk-ees will be headed by a semi-enlightened monk-ee.

Armor Class19
Hit Dice6
XP555
Grand enlightened monk-ee (in lair)

In a lair there will be a grand enlightened monk-ee, having 6 attacks per round which inflict 1d8 points of damage per attack.

Armor Class20
Hit Dice8
Attacks6 attacks per round
Damage1d8 per attack
XP945