Mobat
Very large bat found in warm regions with plentiful warm-blooded prey
OSRIC
| Armor Class | 2 to 10, see below |
|---|---|
| Hit Dice | 4 to 6, see below |
| Number Encountered | 1d8 |
| Attacks | 1 |
| Damage | 2d4 |
| Move | 30-ft; 150-ft flying (AA:IV) |
| Alignment | Neutral (evil) |
| Intelligence | Low |
| XP | 3/135+3/hp (4 HD) 5/300+6/hp (6 HD) |
| Treasure Type | In lair only: 1d12×1,000 cp (20%); 1d6×1,000 sp (30%); 1d4×1,000 ep (10%); 1d6 gems (25%); 1d3 jewellery (20%); any 2 magic (10%) |
| Size | Medium |
| Frequency | Rare |
| Lair | 15% |
The very large mobat is found in warm regions where a plentiful supply of warm-blooded prey is available. As their wingspan can run between 12 and 16-ft, they require a large landing area at the entrance to their cave. With nearly silent flight, they can surprise 50% of the time. They can also emit a terrifying shriek. If a saving throw vs paralysis is failed, the victims (all within a 20-ft radius) may only cover their ears and are thus rendered defenceless. In flight they have an AC of 2, while when grounded their AC becomes 10.
Special Abilities
Surprise: With nearly silent flight, they can surprise 50% of the time.
Terrifying Shriek: If a saving throw vs paralysis is failed, the victims (all within a 20-ft radius) may only cover their ears and are thus rendered defenceless.
Variable Armour Class: In flight they have an AC of 2, while when grounded their AC becomes 10.