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Mobat

Very large bat found in warm regions with plentiful warm-blooded prey

giant animal flying neutral

OSRIC

OSRIC

Armor Class2 to 10, see below
Hit Dice4 to 6, see below
Number Encountered1d8
Attacks1
Damage2d4
Move30-ft; 150-ft flying (AA:IV)
AlignmentNeutral (evil)
IntelligenceLow
XP3/135+3/hp (4 HD) 5/300+6/hp (6 HD)
Treasure TypeIn lair only: 1d12×1,000 cp (20%); 1d6×1,000 sp (30%); 1d4×1,000 ep (10%); 1d6 gems (25%); 1d3 jewellery (20%); any 2 magic (10%)
SizeMedium
FrequencyRare
Lair15%
The very large mobat is found in warm regions where a plentiful supply of warm-blooded prey is available. As their wingspan can run between 12 and 16-ft, they require a large landing area at the entrance to their cave. With nearly silent flight, they can surprise 50% of the time. They can also emit a terrifying shriek. If a saving throw vs paralysis is failed, the victims (all within a 20-ft radius) may only cover their ears and are thus rendered defenceless. In flight they have an AC of 2, while when grounded their AC becomes 10.

Special Abilities

Surprise: With nearly silent flight, they can surprise 50% of the time.
Terrifying Shriek: If a saving throw vs paralysis is failed, the victims (all within a 20-ft radius) may only cover their ears and are thus rendered defenceless.
Variable Armour Class: In flight they have an AC of 2, while when grounded their AC becomes 10.