Mimic
A master of deception that can assume the shape of any object or creature
Basic Fantasy Field Guide Omnibus
| Armor Class | 15 |
|---|---|
| Hit Dice | 7** |
| Number Appearing | 1 |
| Attacks | 1 slam |
| Damage | 3d4 |
| Movement | 10' |
| Save As | Fighter: 7 |
| Morale | 10 |
| XP | 800 |
| Treasure Type | None |
A master of deception, a Mimic can assume the general shape of any object or creature that fills roughly 150 cubic feet. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who closely examines the mimic can easily detect the ruse. A mimic can speak Common. In combat a mimic will often surprise an unsuspecting adventurer by lashing out with a heavy pseudopod.
Special Abilities
Shapeshifting: Can assume the general shape of any object or creature that fills roughly 150 cubic feet. Body is hard and has a rough texture, no matter what appearance it might present. Anyone who closely examines the mimic can easily detect the ruse.
Adhesive: Exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on an open doors check to pull the weapon free. Strong alcohol dissolves the adhesive in 3 rounds. A mimic can dissolve its adhesive at will, and the substance will break down 5 rounds after the creature dies.
Language: Can speak Common.