Merfolk
Aquatic humanoids with fish tails in place of legs. Live in coastal waters, farming seaweed and hunting fish
Stat Blocks
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 1 (4hp) |
| Number Appearing | 0 (1d20) |
| Attacks | 1 × weapon (1d6 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 8 |
| Alignment | Neutral |
| XP | 10 (leader: 20/75) |
| Treasure Type | A |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Aquatic humanoids with fish tails in place of legs. Live in coastal waters, farming seaweed and hunting fish.
Special Abilities
Weapons: Spears, tridents, or daggers.
Underwater villages: Home to 1d3 × 100 individuals.
Guardians: Use trained sea creatures or monsters to guard their homes.
Variants
Leader
(for every 10 in a group)
For every 10 in a group, there is a 2HD leader.
| Hit Dice | 2 |
|---|
Leader
(for every 50 in a group)
For every 50, there is a 4HD leader.
| Hit Dice | 4 |
|---|---|
| Saving Throws | D10 W11 P12 B13 S14 (4) |