Merfolk
Aquatic humanoids with fish tails in place of legs. Live in coastal waters, farming seaweed and hunting fish
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 1 (4hp) |
| Number Appearing | 0 (1d20) |
| Attacks | 1 × weapon (1d6 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 8 |
| Alignment | Neutral |
| XP | 10 (leader: 20/75) |
| Treasure Type | A |
Aquatic humanoids with fish tails in place of legs. Live in coastal waters, farming seaweed and hunting fish.
Special Abilities
Weapons: Spears, tridents, or daggers.
Underwater villages: Home to 1d3 × 100 individuals.
Guardians: Use trained sea creatures or monsters to guard their homes.
Variants
Leader
(for every 10 in a group)
For every 10 in a group, there is a 2HD leader.
| Hit Dice | 2 |
|---|
Leader
(for every 50 in a group)
For every 50, there is a 4HD leader.
| Hit Dice | 4 |
|---|---|
| Saving Throws | D10 W11 P12 B13 S14 (4) |