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Medusa

Human female with vipers for hair whose gaze turns victims to stone

monster magical petrification chaotic mythological neutral-evil

Basic Fantasy Role-Playing Game

BFRPG

Armor Class12
Hit Dice4**
Number Appearing1d3, Wild 1d4, Lair 1d4
Attacks1 snakebite + gaze
Damage1d6+poison + petrification
Movement30'
Save AsFighter: 4
Morale8
XP320
Treasure TypeF

A medusa appears to be a human female with vipers growing from her head instead of hair. The gaze of a medusa will petrify any creature who meets it unless a save vs. Petrification is made. In general, any creature surprised by the medusa will meet its gaze. Those who attempt to fight the monster while averting their eyes suffer penalties of -4 on attack rolls and -2 to AC. It is safe to view a medusa’s reflection in a mirror or other reflective surface; anyone using a mirror to fight a medusa suffers a penalty of -2 to attack and no penalty to AC. If a medusa sees its own reflection, it must save vs. Petrification itself; a petrified medusa is no longer able to petrify others, but the face of a medusa continues to possess the power to petrify even after death otherwise. Medusae instinctively avoid mirrors or other reflective surfaces, even drinking with their eyes closed, but if an attacker can manage to surprise the monster with a mirror she may see her reflection.

Further, the snakes growing from her head are poisonous (save vs. Poison or die in one turn). They attack as a group, not individually, once per round for 1d6 damage (plus the poison).

A medusa often wears garments that enhance its body while hiding its face behind a hood or veil. A typical medusa is 5 to 6 feet tall and about the same weight as a human.

Medusae are shy and reclusive, owing no doubt to the fact that, once the lair of one is found, any humans living nearby will not rest until she is slain. They are hateful creatures, however, and will seek to destroy as many humans as they can without being discovered.

Special Abilities

Petrifying Gaze: The gaze of a medusa will petrify any creature who meets it unless a save vs. Petrification is made. In general, any creature surprised by the medusa will meet its gaze. Those who attempt to fight the monster while averting their eyes suffer penalties of -4 on attack rolls and -2 to AC.
Mirror Reflection: It is safe to view a medusa’s reflection in a mirror or other reflective surface; anyone using a mirror to fight a medusa suffers a penalty of -2 to attack and no penalty to AC. If a medusa sees its own reflection, it must save vs. Petrification itself; a petrified medusa is no longer able to petrify others, but the face of a medusa continues to possess the power to petrify even after death otherwise.
Poisonous Snakes: The snakes growing from her head are poisonous (save vs. Poison or die in one turn). They attack as a group, not individually, once per round for 1d6 damage (plus the poison).
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class8 [11]
Hit Dice4** (18hp)
Number Appearing1d3 (1d4)
Attacks1 × snakebites (1d6 + poison)
THAC016 [+3]
Movement90' (30')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale8
AlignmentChaotic
XP175
Treasure TypeF
Deadly creatures of a magical nature that look like women with writhing snakes in place of hair.

Special Abilities

Disguise: Use hooded cloaks to lure victims close before revealing their true form.
Petrification: Anyone who looks at an undisguised medusa will be turned to stone (save versus petrify).
Averting eyes: -4 penalty to-hit; the medusa gains a +2 bonus to attack.
Mirrors: The reflection of a medusa is harmless. If a medusa sees her own reflection, she must save or be petrified.
Poison: The snakes’ bites are venomous: save versus poison or die in 1 turn.
Magic resistance: +2 bonus to saves versus spells.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class5
Hit Dice6+1
Number Encountered1d3
Attacks1
Damage1d6
Move90-ft
AlignmentNeutral evil
IntelligenceVery to High
XP5/750+6/hp
Treasure Type1d6×1,000 sp (30%), 1d2×1,000 ep (25%), 2d6×1,000 gp (70%), 10d4 gems (50%), 1 misc magic + 1 potion (60%)
SizeMedium
FrequencyRare
Lair50%

Medusæ resemble the similarly-named monster from Greek myth. They can bite with their snaky hair, inflicting the damage noted, in which case their target must save vs poison or die, but their more feared attack mode is their gaze, which petrifies any creature that looks into their eyes. The creature may attempt a save vs petrifaction to avoid this. One of the most effective weapons against a medusa is a mirror, for a medusa that sees her own reflection may be petrified herself if she fails her save.

A character attempting to fight a medusa without looking at her must accept a penalty of -4 on his or her “to hit” rolls.

Note that a medusa’s gaze extends into nearby planes of existence, such as the ætheral or astral planes, and has full effect there.

Special Abilities

Poisonous Bite: Bite with snaky hair (1d6 damage). Target must save vs poison or die.
Petrifying Gaze: Any creature that looks into their eyes must save vs petrifaction or be turned to stone. Gaze extends into nearby planes of existence, such as the ætheral or astral planes, and has full effect there.
Mirror Weakness: A medusa that sees her own reflection may be petrified herself if she fails her save.
Fighting Without Looking: A character attempting to fight a medusa without looking at her must accept a penalty of -4 on his or her ’to hit’ rolls.