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Marilith

Also known as: Class E Demon

Six-armed female demon with serpentine lower body, infamous for cruel and ill-tempered nature

demon class-e chaotic-evil extraplanar

OSRIC

OSRIC

Armor Class-7
Hit Dice7+7
Number Encountered1d3 or 1d6 (in the Abyss)
Attacks6 arms/1 constriction
Damage2d4 (×6)/1d6
Move120-ft
AlignmentChaotic evil
IntelligenceHigh
XP9/3,000+12/hp
SizeLarge
FrequencyRare
Lair10%
Infamous even among demonkind for their cruel and ill-tempered nature, the marilith are invariably female. From the waist up they appear to be a full-figured human female with six arms and skin tones ranging from deep violet to a putrescent green. Below the waist however, they have the coiling body of a large serpent. In melee they prefer to wield a variety of barbed and hooked swords and battle axes or simply constrict their prey with their powerful serpentine tail.

Special Abilities

Darkness: Can cause darkness at will (5-ft radius).
Spell-like Abilities: Possess the following additional abilities which they may use one at a time, at will: charm person (as the 1st level magic user spell), levitate (as the 2nd level magic user spell), comprehend languages (as the 1st level magic user spell), detect invisibility (objects only, otherwise as the 2nd level magic user spell), pyrotechnics (as the 2nd level magic user spell), polymorph self (as the 4th level magic user spell), project image (as the 6th level magic user spell), or gate (as the 9th level magic user spell) another demon (50% chance of success.)
Gate: Use the following table to determine which class of demon is summoned: d% Demon Class 1-30 Class A 31-55 Class B 56-70 Class C 71-85 Class D 86-00 Class F
True Name: All class E demons have personal and secret names which may be used to summon and bargain with them, much like class D demons. They reportedly prefer the sacrifice of powerful male warriors as payment.
Treasure: On their home plane, these demons hoard the treasure they have acquired through service or other means. Their cache will include 10d4×1000 gp (50%), 1d20×100 pp (50%), 5d4 gems (30%), 1d10 jewellery (10%), and 4 random magical items and a scroll (35%).