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Marid

Large man-like creatures from the Elemental Realm of Water

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class20 (m)
Hit Dice8*
Number Appearing1
Attacks1 slam or 1 water jet
Damage2d8 slam, 2d6 water jet
Movement30' Swim 80'
Save AsFighter: 12
Morale12 (8)
XP1015
Treasure TypeNone

Marid are a race of man-like creatures believed to be from the Elemental Realm of Water. They are large beings, 10-11 feet in height, and weighing around 1,500 pounds.

The marid’s morale score of 12 reflects its absolute control over its own fear, but does not indicate that the creature will throw its life away easily. Use the “8” figure to determine whether an outmatched marid decides to leave a combat.

Special Abilities

Create Food and Drink: Creating tasty and nourishing food for up to 2d6 humans or similar creatures, once per day.
Become Invisible: Unlimited uses per day.
Assume Gaseous Form: As the potion, up to one hour per day.
Create Illusions: As the spell phantasmal force but including sound as well as visual elements, three times per day.
Control Water: As the spell, with unlimited uses per day. This power allows the marid to manipulate water within a 10-foot cubic area per level of experience, creating currents, waves, whirlpools, and other effects as desired.
Water Jet: May create a jet of water at will, with no limit as to the number of times per day this power may be used. This jet has a range of 60 feet and causes 2d6 points of damage on a successful attack.
Immunity to Non-Magical Weapons: Due to their highly magical nature and extra-dimensional origin, marid cannot be harmed by non-magical weapons.
Water Immunity: Immune to normal water damage, including drowning, and suffer only half damage from magical attacks based on water.