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Manalishi

Also known as: Scaly Devils, Abyssai

Humanoid devils with horns, bat-like wings, and spiked tails that serve the five-headed dragon queen of Hell

devil extraplanar lawful-evil

OSRIC

OSRIC

The manalishi, also known as “scaly devils” and “abyssai,” are quite common on the upper planes of Hell. Most manalishi serve the five-headed dragon queen of Hell.

Their appearance epitomizes the human idea of what a devil should look like. They are humanoid-shaped with horns, bat-like wings, and a long spiked tail. Their scaled hide varies, as there are five distinct breeds of manalishi: black, blue, green, red, and white.

In combat, manalishi generally wield specific weapons depending on their breed (see above). All manalishi can use their spiky tails as a weapon for 1d2 damage. They can also grapple, using their scaled and barbed skin to damage their victims. Damage is as follows: black 1d4+4, blue 1d4+3, green 1d4+2, red 1d4+1, white 1d4+2.

Treasure: If manalishi are encountered in one of their hellish lairs they will have no treasure cache, but they may (10%) have another 1d4 other breeds of manalishi with them. If encountered in transit however, they may (15%) have 1d4 large gems, which they are delivering to one of their devil masters.

Special Abilities

Tail Attack: All manalishi can use their spiky tails as a weapon for 1d2 damage.
Grapple: They can grapple, using their scaled and barbed skin to damage their victims. Damage is as follows: black 1d4+4, blue 1d4+3, green 1d4+2, red 1d4+1, white 1d4+2.
Special Abilities (at will, one at a time): Change self (as the 1st level illusionist spell), command (as the 1st level cleric spell), produce flame (as the 2nd level druid spell), pyrotechnics (as the 2nd level magic user spell), or scare (as the 2nd level magic user spell).
Summon Manalishi: Once per day, they can attempt to summon another manalishi (20% chance of success).

Variants

Black Manalishi (black breed)
Armor Class2
Hit Dice8
Number Encountered1d3 or 2d4
AttacksHalberd
Damage1d10+4
Move90-ft, 120-ft flying (AA: IV)
AlignmentLawful evil
IntelligenceAverage
XP6/855+10/hp
SizeLarge
FrequencyCommon
Lair20%
Blue Manalishi (blue breed)
Armor Class3
Hit Dice5+1
Number Encountered1d4 or 2d4
AttacksTrident
Damage1d6+4
Move150-ft, 150-ft flying (AA: IV)
AlignmentLawful evil
IntelligenceAverage
XP6/550+6/hp
SizeMedium
FrequencyCommon
Lair35%
Green Manalishi (green breed)
Armor Class3
Hit Dice6
Number Encountered1d3 or 3d3
AttacksPole arm
Damage1d6+4
Move120-ft, 150-ft flying (AA: IV)
AlignmentLawful evil
IntelligenceAverage
XP6/550+6/hp
SizeMedium
FrequencyCommon
Lair30%
Red Manalishi (red breed)
Armor Class1
Hit Dice4+2
Number Encountered1d4 or 3d4
AttacksShort sword
Damage1d4+1 (×2)
Move180-ft, 180-ft flying (AA: IV)
AlignmentLawful evil
IntelligenceAverage
XP5/320+5/hp
SizeSmall
FrequencyCommon
Lair40%
White Manalishi (white breed)
Armor Class3
Hit Dice7
Number Encountered1d3 or 3d4
AttacksFlail
Damage1d6+3 (×2)
Move90-ft, 150-ft flying (AA: IV)
AlignmentLawful evil
IntelligenceAverage
XP6/650+8/hp
SizeMedium
FrequencyCommon
Lair25%