Manalishi
Also known as: Scaly Devils, Abyssai
Humanoid devils with horns, bat-like wings, and spiked tails that serve the five-headed dragon queen of Hell
OSRIC
The manalishi, also known as “scaly devils” and “abyssai,” are quite common on the upper planes of Hell. Most manalishi serve the five-headed dragon queen of Hell.
Their appearance epitomizes the human idea of what a devil should look like. They are humanoid-shaped with horns, bat-like wings, and a long spiked tail. Their scaled hide varies, as there are five distinct breeds of manalishi: black, blue, green, red, and white.
In combat, manalishi generally wield specific weapons depending on their breed (see above). All manalishi can use their spiky tails as a weapon for 1d2 damage. They can also grapple, using their scaled and barbed skin to damage their victims. Damage is as follows: black 1d4+4, blue 1d4+3, green 1d4+2, red 1d4+1, white 1d4+2.
Treasure: If manalishi are encountered in one of their hellish lairs they will have no treasure cache, but they may (10%) have another 1d4 other breeds of manalishi with them. If encountered in transit however, they may (15%) have 1d4 large gems, which they are delivering to one of their devil masters.
Special Abilities
Variants
| Armor Class | 2 |
|---|---|
| Hit Dice | 8 |
| Number Encountered | 1d3 or 2d4 |
| Attacks | Halberd |
| Damage | 1d10+4 |
| Move | 90-ft, 120-ft flying (AA: IV) |
| Alignment | Lawful evil |
| Intelligence | Average |
| XP | 6/855+10/hp |
| Size | Large |
| Frequency | Common |
| Lair | 20% |
| Armor Class | 3 |
|---|---|
| Hit Dice | 5+1 |
| Number Encountered | 1d4 or 2d4 |
| Attacks | Trident |
| Damage | 1d6+4 |
| Move | 150-ft, 150-ft flying (AA: IV) |
| Alignment | Lawful evil |
| Intelligence | Average |
| XP | 6/550+6/hp |
| Size | Medium |
| Frequency | Common |
| Lair | 35% |
| Armor Class | 3 |
|---|---|
| Hit Dice | 6 |
| Number Encountered | 1d3 or 3d3 |
| Attacks | Pole arm |
| Damage | 1d6+4 |
| Move | 120-ft, 150-ft flying (AA: IV) |
| Alignment | Lawful evil |
| Intelligence | Average |
| XP | 6/550+6/hp |
| Size | Medium |
| Frequency | Common |
| Lair | 30% |
| Armor Class | 1 |
|---|---|
| Hit Dice | 4+2 |
| Number Encountered | 1d4 or 3d4 |
| Attacks | Short sword |
| Damage | 1d4+1 (×2) |
| Move | 180-ft, 180-ft flying (AA: IV) |
| Alignment | Lawful evil |
| Intelligence | Average |
| XP | 5/320+5/hp |
| Size | Small |
| Frequency | Common |
| Lair | 40% |
| Armor Class | 3 |
|---|---|
| Hit Dice | 7 |
| Number Encountered | 1d3 or 3d4 |
| Attacks | Flail |
| Damage | 1d6+3 (×2) |
| Move | 90-ft, 150-ft flying (AA: IV) |
| Alignment | Lawful evil |
| Intelligence | Average |
| XP | 6/650+8/hp |
| Size | Medium |
| Frequency | Common |
| Lair | 25% |