Lycanthrope
Shapechangers with a human and an animal form
Old-School Essentials Classic Fantasy
Shapechangers with a human and an animal form.
Human form: Have physical characteristics reminiscent of the associated animal type.
Languages: In human form, can speak normally. In animal form, can only speak with animals of the associated type.
Armour: Not used because it hinders shape-changing.
Reversion: If killed, a lycanthrope reverts to its human form.
Scent: Horses and some other animals can smell lycanthropes and will become afraid.
Special Abilities
Mundane damage immunity: In animal form, can only harmed by silver weapons or magic.
Summon animals: Can summon 1–2 animals of the associated type from the surrounding area (wererats summon giant rats). These arrive in 1d4 rounds.
Wolfsbane: If hit, must save versus poison or flee in terror.
Infection: A character who loses more than ½ their hit points from lycanthropes’ natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.