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Lotl

Skeletal humanoid with a canine skull and shorter stature than a human

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16
Hit Dice6*
Number Appearing1d6
Attacks2 claws or 1 bite
Damage1d4 claw or 1d6 + disease bite
Movement50'
Save AsMagic-User: 6
Morale12 (9)
XP555
Treasure TypeSpecial
A Lotl (plural Lotlos) is a skeletal humanoid with a canine skull and shorter stature than a human. A lotl’s origin is unknown; fingers have pointed towards caneins, barklings, and even kobolds, but no culprit have been found yet. More confusingly it doesn’t seem to be undead, as they cannot be Turned by a Cleric, and lack the spell immunities of the living dead.

Special Abilities

Extreme Reactions:

Due to a clashing combination of savage instincts and human-like intelligence, a lotl’s reactions when encountered are more extreme than those of other creatures; instead of a regular reaction roll the GM uses the following table without any modifier:

1d8 Result 1-2 Immediate attack 3-4 Indifference towards the PCs 5-6 Very Favorable

Disease Bite: Those bitten by a lotl must save vs. Poison or catch a disease preventing any and all kinds of healing except for those cast to cure the disease. Each day after 4 + CON bonus days of being diseased the victim must save vs. Death or will die while sleeping.
Not Undead: Cannot be Turned by a Cleric, and lack the spell immunities of the living dead.