Lotl
Skeletal humanoid with a canine skull and shorter stature than a human
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 |
|---|---|
| Hit Dice | 6* |
| Number Appearing | 1d6 |
| Attacks | 2 claws or 1 bite |
| Damage | 1d4 claw or 1d6 + disease bite |
| Movement | 50' |
| Save As | Magic-User: 6 |
| Morale | 12 (9) |
| XP | 555 |
| Treasure Type | Special |
A Lotl (plural Lotlos) is a skeletal humanoid with a canine skull and shorter stature than a human. A lotl’s origin is unknown; fingers have pointed towards caneins, barklings, and even kobolds, but no culprit have been found yet. More confusingly it doesn’t seem to be undead, as they cannot be Turned by a Cleric, and lack the spell immunities of the living dead.
Special Abilities
Extreme Reactions:
Due to a clashing combination of savage instincts and human-like intelligence, a lotl’s reactions when encountered are more extreme than those of other creatures; instead of a regular reaction roll the GM uses the following table without any modifier:
1d8 Result 1-2 Immediate attack 3-4 Indifference towards the PCs 5-6 Very Favorable
Disease Bite: Those bitten by a lotl must save vs. Poison or catch a disease preventing any and all kinds of healing except for those cast to cure the disease. Each day after 4 + CON bonus days of being diseased the victim must save vs. Death or will die while sleeping.
Not Undead: Cannot be Turned by a Cleric, and lack the spell immunities of the living dead.