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Locathah

Aquatic nomads who make their home in warm, shallow, salt waters

aquatic humanoid neutral

OSRIC

OSRIC

Armor Class6
Hit Dice2
Number Encountered20d10
Attacks1
DamageBy weapon
Move120-ft
AlignmentNeutral
IntelligenceVery
XP2/30+1/hp
SizeMan-sized
FrequencyRare
Lair10%

Locathah are aquatic nomads who make their home in the warm, shallow, salt waters of seas and oceans. They roam the area around their lair, hunting and gathering food. They are rather distrustful of strangers, even strangers of their own species.

Locathah troops are organised into companies of 40 warriors, led by a war-chief with 22 hit points who fights as a 5th level fighter. The war-chief is assisted by 4 sub-chiefs with 15 hp who fight as 3rd level fighters. Any group of 4 or more companies (120 warriors) will be led by a full chief with 30 hp who fights as a 6th level fighter. The chief will be protected by his honour guard of 12 warriors who fight as sub-chiefs. There is a 5% chance a sub-chief or war-chief will be carrying a magic weapon of the appropriate type and a 10% a full chief will have one.

Locathah troops ride giant eels (q.v.) into battle and these mounts will also fight. Locathah troops typically have a roughly equal chance to be armed with: lance, trident, spear gun and dagger, or, net and dagger. Spear guns are treated as light crossbows with a 20-ft range underwater and as a normal light crossbow if used on the surface.

These nomads lair in undersea rocks very much like human fortifications, and will often alter the rock face to a distinctive fortress-like appearance. The locathah will hollow the rock into rooms, chambers, and passages as needed and doors are typically quite sturdy and well guarded either by moray eels or trapped air bubbles containing Portuguese man-o-wars.

Description: Locathah are man-sized humanoids covered in scales. They have large, fish-like black eyes and large fan-shaped finned ears. Locathah colouration is greenish-yellow, lightening to a pale yellow on their ventral surfaces and darkening toward the crest, which runs from the top of their head to the base of the stubby tails. Locathah can leave the water for short periods (2d10 minutes) of time but are loath to do so.

Special Abilities

Air Breathing: Can leave the water for short periods (2d10 minutes) of time but are loath to do so.
Giant Eel Mounts: Locathah troops ride giant eels (q.v.) into battle and these mounts will also fight.
Spear Guns: Treated as light crossbows with a 20-ft range underwater and as a normal light crossbow if used on the surface.

Variants

War-chief (leading company of 40 warriors)

Led by a war-chief with 22 hit points who fights as a 5th level fighter. There is a 5% chance a war-chief will be carrying a magic weapon of the appropriate type.

Sub-chief (assisting war-chief (4 per company))

The war-chief is assisted by 4 sub-chiefs with 15 hp who fight as 3rd level fighters. There is a 5% chance a sub-chief will be carrying a magic weapon of the appropriate type.

Full Chief (leading 4 or more companies (120+ warriors))

Any group of 4 or more companies (120 warriors) will be led by a full chief with 30 hp who fights as a 6th level fighter. The chief will be protected by his honour guard of 12 warriors who fight as sub-chiefs. There is a 10% a full chief will have one magic weapon.

Honour Guard (protecting full chief (12 warriors))

The chief will be protected by his honour guard of 12 warriors who fight as sub-chiefs.

Same stats as Sub-chief