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Lizardman

Semi-intelligent, tribal, aquatic humanoids with reptilian heads and tails

humanoid aquatic reptilian neutral

Old-School Essentials Classic Fantasy

OSE

Armor Class5 [14]
Hit Dice2+1 (10hp)
Number Appearing2d4 (6d6)
Attacks1 × weapon (1d6+1 or by weapon + 1)
THAC017 [+2]
Movement60' (20') / 120' (40') in water
Saving ThrowsD12 W13 P14 B15 S16 (2)
Morale12
AlignmentNeutral
XP25
Treasure TypeD
Semi-intelligent, tribal, aquatic humanoids with reptilian heads and tails. Often encountered in swamps and dungeons, or along rivers and coastlines.

Special Abilities

Weapons: Favour spears or large clubs.
Man-eaters: Kidnap humans and demihumans, whose flesh they regard as a delicacy.