Lizardman
Semi-intelligent, tribal, aquatic humanoids with reptilian heads and tails
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] |
|---|---|
| Hit Dice | 2+1 (10hp) |
| Number Appearing | 2d4 (6d6) |
| Attacks | 1 × weapon (1d6+1 or by weapon + 1) |
| THAC0 | 17 [+2] |
| Movement | 60' (20') / 120' (40') in water |
| Saving Throws | D12 W13 P14 B15 S16 (2) |
| Morale | 12 |
| Alignment | Neutral |
| XP | 25 |
| Treasure Type | D |
Semi-intelligent, tribal, aquatic humanoids with reptilian heads and tails. Often encountered in swamps and dungeons, or along rivers and coastlines.
Special Abilities
Weapons: Favour spears or large clubs.
Man-eaters: Kidnap humans and demihumans, whose flesh they regard as a delicacy.