Monstro.cc

Shocker Lizard

Pale gray or blue lizard that delivers electrical shocks

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16
Hit Dice2*
Number Appearing1d6, Lair 2d6
Attacks1 bite + special
Damage1d4 bite + special (see below)
Movement40' Swim 20'
Save AsFighter: 2
Morale7 (4 if alone)
XP100
Treasure TypeNone

A Shocker Lizard has a pale gray or blue underside and a darker hue on its back. It is about 1 foot tall at the shoulder and weighs 25 pounds. This lizard is typically found in warm marshes.

Once per round, a shocker lizard can deliver an electrical shock to a single opponent within 5 feet. This attack will stun (paralyze) the target on a failed save vs. Death Ray for a total of 2d8 rounds. Whenever two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet, centered on any one contributing lizard. The shock deals 2d8 points of electrical (lightning) damage for each lizard contributing to it (maximum 12d8); a successful save vs. Death Ray reduces the damage by half.

A shocker lizard relies on its electrical abilities in combat, and tends to bite only after attempting to shock an opponent.

Shocker lizards can automatically detect any electrical discharges within 100 feet. A solitary lizard almost always flees, but if other shocker lizards are nearby, it will “home in” on its comrades’ discharges.

Special Abilities

Electrical Shock: Once per round, can deliver an electrical shock to a single opponent within 5 feet. This attack will stun (paralyze) the target on a failed save vs. Death Ray for a total of 2d8 rounds.
Lethal Shock: Whenever two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet, centered on any one contributing lizard. The shock deals 2d8 points of electrical (lightning) damage for each lizard contributing to it (maximum 12d8); a successful save vs. Death Ray reduces the damage by half.
Detect Electrical Discharges: Can automatically detect any electrical discharges within 100 feet. A solitary lizard almost always flees, but if other shocker lizards are nearby, it will “home in” on its comrades’ discharges.