Lizard Man
Tall reptilian humanoids that excel at swimming and ambush tactics
Basic Fantasy Role-Playing Game
| Armor Class | 15 (12) |
|---|---|
| Hit Dice | 2 |
| Number Appearing | 2d4, Wild 2d4, Lair 6d6 |
| Attacks | 1 weapon |
| Damage | 1d6+1 or by weapon +1 |
| Movement | 20' Unarmored 30' Swim 40' (not armor) |
| Save As | Fighter: 2 |
| Morale | 11 |
| XP | 75 |
| Treasure Type | D |
Common lizard men are tall, generally 6 to 7 feet tall at adulthood and weighing up to 250 pounds. Males and females are basically the same size, and it is quite difficult for other races to tell them apart. Due to their great Strength they always receive a +1 to damage done with melee weapons. They wear leather armor and carry shields in battle.
Lizard men are excellent swimmers and can hold their breath for an extended period of time (up to a full turn). They cannot swim while wearing armor; however, they often hide in the water even while armored, standing on the bottom with just nose and eyes exposed (similar to a crocodile). When they are able to employ this maneuver, lizard men surprise on 1-4 on 1d6.
Lizard men are largely indifferent to other races, being primarily interested in their own survival. If aroused, however, they are fearsome warriors, using simple but sound tactics.
Special Abilities
Variants
Subterranean lizard men, also called troglodytes, are superficially very similar to the common variety. Their skin is paler, and their eyes are red and seem to glow in low light conditions. Individuals are shorter than the common variety, standing just 5 to 6 feet tall, due in part to their somewhat “hunched” stance. They weigh about as much as the common type.
These monsters can change color at will, allowing them to blend into underground environments so well that they gain surprise on a roll of 1-5 on 1d6. Furthermore, they gain a +2 attack bonus during any surprise round due to their excellent ambush skills.
Subterranean lizard men secrete a smelly oil that keeps their scaly skin supple. All mammals (including, of course, all the standard character races) find the scent repulsive, and those within 10 feet of one must make a saving throw versus poison. Those failing the save suffer a -2 penalty to attack rolls while they remain within 10 feet of the creature. Getting out of range negates the penalty, but renewed exposure reinstates the penalty without an additional saving throw. The results of the original save last a full 24 hours, after which a new save must be rolled.
| Armor Class | 15 |
|---|---|
| Hit Dice | 2 |
| Number Appearing | 1d8, LAir 5d8 |
| Attacks | 2 claws, 1 bite |
| Damage | 1d4 claw, 1d4 bite |
| Movement | 30' Swim 40' |
| Save As | Fighter: 2 |
| Morale | 9 |
| XP | 75 |
| Treasure Type | d |
Other Sources
OSRIC
| Armor Class | 5 (4 with shield) |
|---|---|
| Hit Dice | 2+1 |
| Number Encountered | 10d4 |
| Attacks | 3 |
| Damage | 1d2/1d2/1d8 |
| Move | 60-ft; 120-ft swimming |
| Alignment | Neutral |
| Intelligence | Low (average) |
| XP | 2/20+2/hp |
| Treasure Type | Lair 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), 2 magic items or 1 potion (15%) |
| Size | Man-sized (7-ft tall) |
| Frequency | Rare |
| Lair | 30% |
Lizard men are tribal, and often make their homes in underwater caves that contain air. They are semi-aquatic and require air to breathe. They are excellent swimmers, and will eat most anything, though they prefer human meat to all others.
There are a few tribes that are more highly evolved than others that will make their homes in crude villages and use shields for protection. These lizard men tribes also make use of barbed darts and javelins as missile weapons. They speak their own language.
Description: Their hides are tough and leathery, and are coloured in many different shades of green. They have cold black eyes, and hard nails on their fingers. Some have a bony ridge along their backs.
Lizard men speak their own tongue, and a few (10%) can also speak common.
Special Abilities
Variants
More highly evolved tribes make their homes in crude villages and use shields for protection (AC 4). These lizard men tribes also make use of barbed darts and javelins as missile weapons.
| Armor Class | 4 |
|---|