Living Statue
Animated statues of any size and material
Old-School Essentials Classic Fantasy
Animated statues of any size and material (three types described below; others may be invented by the referee).
Special Abilities
Immunity: Unaffected by sleep spells.
Magical origins: Created by powerful wizards.
Variants
Crystal Living Statue
(as encountered)
Formed of crystals. Often human in form.
Immunity: See main entry. Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
| Armor Class | 4 [15] |
|---|---|
| Hit Dice | 3 (13hp) |
| Number Appearing | 1d6 (1d6) |
| Attacks | 2 × blow (1d6) |
| THAC0 | 17 [+2] |
| Movement | 90' (30') |
| Saving Throws | D12 W13 P14 B15 S16 (3) |
| Morale | 11 |
| Alignment | Lawful |
| XP | 35 |
| Treasure Type | None |
Iron Living Statue
(as encountered)
Immunity: See main entry. Absorb metals: Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed. Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
| Armor Class | 2 [17] |
|---|---|
| Hit Dice | 4 (18hp) |
| Number Appearing | 1d4 (1d4) |
| Attacks | 2 × blow (1d8) |
| THAC0 | 16 [+3] |
| Movement | 30' (10') |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 11 |
| Alignment | Neutral |
| XP | 75 |
| Treasure Type | None |
Rock Living Statue
(as encountered)
Stony crust filled with magma which they shoot from their fingertips.
Immunity: See main entry.
| Armor Class | 4 [15] |
|---|---|
| Hit Dice | 5** (22hp) |
| Number Appearing | 1d3 (1d3) |
| Attacks | 2 × magma jet (2d6) |
| THAC0 | 15 [+4] |
| Movement | 60' (20') |
| Saving Throws | D10 W11 P12 B13 S14 (5) |
| Morale | 11 |
| Alignment | Chaotic |
| XP | 425 |
| Treasure Type | None |