Monstro.cc

Living Statue

Animated statues of any size and material

construct magical animated

Old-School Essentials Classic Fantasy

OSE

Animated statues of any size and material (three types described below; others may be invented by the referee).

Special Abilities

Immunity: Unaffected by sleep spells.
Magical origins: Created by powerful wizards.

Variants

Crystal Living Statue (as encountered)

Formed of crystals. Often human in form.

Immunity: See main entry. Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).

Armor Class4 [15]
Hit Dice3 (13hp)
Number Appearing1d6 (1d6)
Attacks2 × blow (1d6)
THAC017 [+2]
Movement90' (30')
Saving ThrowsD12 W13 P14 B15 S16 (3)
Morale11
AlignmentLawful
XP35
Treasure TypeNone
Iron Living Statue (as encountered)

Immunity: See main entry. Absorb metals: Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed. Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).

Armor Class2 [17]
Hit Dice4 (18hp)
Number Appearing1d4 (1d4)
Attacks2 × blow (1d8)
THAC016 [+3]
Movement30' (10')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale11
AlignmentNeutral
XP75
Treasure TypeNone
Rock Living Statue (as encountered)

Stony crust filled with magma which they shoot from their fingertips.

Immunity: See main entry.

Armor Class4 [15]
Hit Dice5** (22hp)
Number Appearing1d3 (1d3)
Attacks2 × magma jet (2d6)
THAC015 [+4]
Movement60' (20')
Saving ThrowsD10 W11 P12 B13 S14 (5)
Morale11
AlignmentChaotic
XP425
Treasure TypeNone