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Living Furniture

Regular household furniture that has been magically animated

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13
Hit Dice2 to 4
Number AppearingWild 1d6, Lair 3d10
Attacks1
Damage1d6
MovementSmall 10' Medium 20' Large 30'
Save AsFighter: 2 to Fighter: 4
Morale10
XP2HD: 75; 3HD: 145; 4HD: 240
Treasure TypeNone

Living Furniture is regular household furniture that has been magically animated. Usually a Magic-user seeking to defend their home will enchant all the furniture in the building so they can swarm an intruder, making enough noise to alert the Magic-user or other guardians.

Living Furniture begins as semi-intelligent, and will behave in a co-operative fashion with other pieces of furniture. As time goes by the furniture becomes more intelligent and it’s not uncommon that after a few decades they gain the ability to speak.

Living furniture has no need to eat, but can consume the raw material it is constructed from to regain hit points. Wooden furniture only takes half damage from sharp objects; textile-based furniture takes double damage from sharp objects, but no damage from bludgeoning weapons. Both however will take only 1 point of damage from arrows. Metal and stone furniture will only take damage from bludgeoning weapons.

The furniture attacks using its legs, or by flinging itself at its target. More complex furniture forms, such as clocks, have a slight (10%) chance to be able to cast 1-2 1st-level spells from its creators spell book per day.

Dispel magic will not affect living furniture. Smaller items of furniture such as stools will have 2 HD, larger items like chairs or cabinets, will be 3 HD, and the largest items of furniture, beds or tables for instance, will be 4 HD.

Special Abilities

Material Resistances: Wooden furniture only takes half damage from sharp objects; textile-based furniture takes double damage from sharp objects, but no damage from bludgeoning weapons. Both however will take only 1 point of damage from arrows. Metal and stone furniture will only take damage from bludgeoning weapons.
Intelligence Growth: Begins as semi-intelligent, and will behave in a co-operative fashion with other pieces of furniture. As time goes by the furniture becomes more intelligent and it’s not uncommon that after a few decades they gain the ability to speak.
Spellcasting (Complex Forms): More complex furniture forms, such as clocks, have a slight (10%) chance to be able to cast 1-2 1st-level spells from its creators spell book per day.
Self-Repair: Can consume the raw material it is constructed from to regain hit points.
Immunity to Dispel Magic: Dispel magic will not affect living furniture.