Living Darkness
A mindless unintelligent subterranean creature that appears as a black mist or cloud of slowly-moving smoke
Basic Fantasy Field Guide Omnibus
| Armor Class | 12 (m) |
|---|---|
| Hit Dice | 4** |
| Number Appearing | 1 |
| Attacks | 1 shroud + drain |
| Damage | 1d4 + special |
| Movement | 10' |
| Save As | Magic-User: 4 |
| Morale | 12 |
| XP | 320 |
| Treasure Type | None |
A Living Darkness is a mindless unintelligent subterranean creature that expands to fill the volume of the chamber it inhabits, up to a maximum size of a 30-foot cloud. When seen in a lit environment (something it avoids whenever possible), the living darkness appears as a black mist or cloud of slowly-moving smoke.
Special Abilities
Insubstantial: Immune to non-magical weapons and most spells except for magic missile, light, and continual light.
Vulnerability to Light: When the light spell is cast on a living darkness it will cause 1d8 points of damage on the first round, 1d4 damage on the second round, and after the second round the spell will end as if it had been dispelled. Continual light behaves similarly, though it does 1d8 points of damage for the first two rounds, and 1d4 damage every round after; the continual light will last as many rounds as the caster has character levels before it is dispelled as well.
Shroud Attack: When a living darkness hits an opponent with its shroud attack, the victim is enveloped by the darkness unless they save vs. Magic. If the save is successful, the victim only takes 1d4 points of damage before escaping the living darkness’ embrace, otherwise they are enveloped in the darkness, and take 1d4 damage and lose 1 point from a random ability (roll 1d6: 1-Charisma, 2-Constitution, 3-Dexterity, 4-Intelligence, 5-Strength, 6-Wisdom) every round, until they escape the shroud by succeeding in a save vs. Magic. If the victim has any of their abilities reduced to 2 or less, they collapse and can no longer act. If an ability score reaches 0, the victim dies. Drained ability points are recovered at a rate of 1d4 for every night’s rest.